[quote=“Shoes, post:93, topic:128”][quote=“KA101, post:91, topic:128”]OK, I’ve got my 08May version uploaded to Dropbox: KA101’sNotQuite0.5MartialArtistCata 7zip archive, roughly 4MB for the entire bloody thing. It predates the Warm/Chilly settings, so you’ll go directly from Comfortable(Rising) to Hot and taking morale penalties.
(If you get it right, you’ll even have the Hot Heado! Endearing typo is endearing.)
The save in question was carefully selected: 4 out of 5 sleep attempts (Insomniac, granted, but that would stop Sleep before it starts) woke up early…due to the Hot Legs that were no warmer than they were before sleeping. Waiting a turn before sleeping: also, 4/5 woke up early. The legs didn’t actually show up in yellow, etc upon waking up: took all sorts of screencaps before deciding to just zip the bloody thing and be done with it.[/quote]
If the only issue in that save is sleeping, I will just take your word for it. I am not content with how sleeping is done; at first it only checked torso, which wasn`t great. Now it checks all limbs, which isn’t great either… Right now it is hardcoded to wake you up if you are “very hot” or “very cold” – I will change that to “scorching” and “freezing”, and the odds of waking up due to cold/warmth will continue rising. I might also revisit the odds of sleeping and whatnot. One thing that is misleading and hard to communicate to the player is that your body generates less heat while you sleep (which makes your “warm legs” thing even more worrying). This means that the player will wake up being told they have different temps than they do when they sleep. Not sure what to do there. I will look into having the odds of waking up increase over time while you’re sleeping and warm. That way, you can get away with being sweaty and stuff in your sleep, but after a while it gets to be too much.[/quote]
Well, lah-dee-dah. It’d be nice to have feedback in the going-to-sleep phase regarding temperature as well. Something like “it’ll be tough to sleep in this heat/cold” ought to do it. Further, it seems that a Log Wall stops the temperature effect from lava tiles–not sure if that’s intentional or not, but it would have been nice to know before I built my winter cabin.
Yesssss :3
Also in general, I cracked the logic for the new item flags, and it works as I hoped, so that means that I can add my “oversize” flags so people can use blankets while wearing shoes, and that means I can also freely add things like “wind resistance” to clothing. Not sure about warmth per body part for clothing. Exams are coming up for my students, so we might see a burst of progress![/quote]
Is that what you call it?