Yep, I’m liking the way the overmap looks with square tiles.
I’d actually already chucked together a 10x10 of the font on my end, but yeah, like I said in your thread, the latest experimental doesn’t seem to have the overmap font support yet so I couldn’t test it.
[quote=“Antistar, post:141, topic:5201”]Yep, I’m liking the way the overmap looks with square tiles.
I’d actually already chucked together a 10x10 of the font on my end, but yeah, like I said in your thread, the latest experimental doesn’t seem to have the overmap font support yet so I couldn’t test it.[/quote]
Actually… I’m not sure why you were having that problem. I just downloaded 2117, and it has all my changes, and works with that pack I posted.
I made new tiles for everything in experimental as of yesterday. I also tweaked everything (or almost everything) that was dark blue to be a lighter shade of blue, as it was too hard to make out against the black background before. Z-9s are scary enough without being nearly invisible.
It’s been long enough since my last PR that I had basically forgotten how to do it, so again; I hope I didn’t mess up somewhere!
Edit: Git doesn’t like parentheses in branch names apparently, so the new PR is here.
You can’t zoom ASCII, but you can use the included RetroASCII tileset. It’ll keep the game mostly ASCII-alike, and you can use any fonts you want for everything else.
I’ve had a busy weekend (and it’s nearly over already here in Australia), but given the recent feature freeze, I figured I’d try to get RetroDays fully up to date in time for 0.B stable. I’ve started on it and it looks like it shouldn’t be too hard, especially since I updated the tileset not too long ago.
Everything’s done now except for some vehicle parts, so hopefully I can put up a PR tomorrow.
Oh - one thing; debug and mod items aren’t included, for the sake of my sanity. The ASCII fallback will take care of those, though. Actually on that note; are cacti in-game anywhere, or just test items? They have ‘test’ in their name.
[quote=“Antistar, post:153, topic:5201”]Well thanks. I’ll do my best.
Everything’s done now except for some vehicle parts, so hopefully I can put up a PR tomorrow.
Oh - one thing; debug and mod items aren’t included, for the sake of my sanity. The ASCII fallback will take care of those, though. Actually on that note; are cacti in-game anywhere, or just test items? They have ‘test’ in their name.[/quote]
They’re not in-game. Part of a variant biome whose dev left.
Oh, darn; looks like the automated petrol station stuff was moved from a mod into the main game… just after my PR went in. I wasn’t expecting that with the content freeze, so I didn’t make tiles for it (or other mod items).
I imagine I can make those tiles pretty quickly and put up another PR, but is anything else that needs tiles likely to go in before 0.B is finalised?