Hello,
I ported Gremour’s tileset support for Cataclysm 0.1.6 to Cataclysm DDA
It’s very beta-ish test-ish work in progress-ish.
First: You need to get a tileset to use this, I tested with Deon’s tileset from Gremour’s thread ( http://whalesdev.com/forums/index.php?topic=1170.0 )
In the tileset archive you’ll find the data folder, in there, copy all the files that you don’t already have in your own data folder (we don’t want 0.1.6 keymaps)
Secondly: you need to compile this with ‘make tiles’.
On Linux Mint 14, I just had to install mesa-common-devel and libglu1-dev to get to to compile. It might be different for your distro.
On Windows/cygwin, I ran out of luck. No cygwin OpenGL package was able to provide the correct headers/libs. Maybe someone more cygwin-savvy can tell us how to get opengl/openglu/freeglut/etc. libs that work
There are a few notable bugs
[ul][li]Resizing the window or changing the options for the height/width doesn’t expand the usable screen[/li]
[li]Horizontal walls (and potentially other horizontal things) don’t have their texture[/li]
[li]Using the “move view” (HJKL) and “look around” (
functions doesn’t move the screen with the pointer (and other weird stuff, like npcs flying off the screen)[/li][/ul]
And of course there are a few things that don’t have any icon (like a cleaned out bashed window)