I´ll try to explain my question better:
Now the games creates the tiles with ASCII Code?
Is it difficulty to code that the game checks for an seperated file in the data folder?
If there is a xy.file it takes the graphic.cfg, if not it takes ascii.
Would that make it easier to make tilesets playable with every version?
If someone writes a system that will allow me to add tilesets, then I’ll do so. I’m not going to hold up development for people to write tiles though, so they’d need to be frequently updated.