As someone guessed, this is incomplete. Step one was adjusting the penalty from skills and stats, step two is reducing the accuracy penalty for weapons and ammo. Due to a communication error step one got landed before step two is done, so yes, it’s definitely over-nerfed. It’s quite possible this will be reverted, since I’m not sure there’s enough time to get it done before [REDACTED].
Also, the accuracy numbers in the weapons and ammo are in the JSON, as the “dispersion” stat, and the ranged weapons and ammo are spread across ranged.json, ammo.json, and archery.json.
I’ll keep in mind to do a call for testing on balance changes in the future, that would be very helpful.