As we all know, archery is incredibly powerful and easy to do. To start with, the items needed to craft bows/ammo are everywhere and you can practice on wildlife out of harms way, meaning that with a little bit of time you can become rambo and just one shot everything.
I’d like to suggest some rather radical changes therefore:
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make archery recipes cost more. Doubling material requirements wouldn’t be too bad, neither would adding other requirements (fletching for all ammo other than small game arrows for instance).
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mulch ammo most of the time, other than with high archery skill/good arrows.
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make small/weak arrows do very little damage to zombies. I feel this makes sense from a lore perspective, and would help balance things immensely if zombies became almost immune to anything other than very strong broadhead arrows shot from a good bow.
Obviously archery would still be slightly easier, but making it require a lot of investment before it could be used against zombies would balance it out a lot more.
(as always, because development is so fast, I’m sorry if some of these things have been implemented or decided on/against recently)