Thing is, in the apocalypse, archery would be pretty damn effective. I mean come on - if you’re a pro, and you shoot something in the head with a pointy stick, it’s probably gonna be dead before it can know what hit it.
Archery needs a RE-balance, not a nerf.
First, need more range. I’m sorry, but you can shoot an arrow further than whatever 5 tiles is in this game. The streets are what - 7 to 10 tiles long? You can shoot an arrow further than across a street.
Now, I don’t know about you guys, but only the very skilled can nock and fire an arrow as fast as Legolas. Normally, it takes quite a while to prepare a shot, and even longer to focus properly, aim, and fire a decently accurate one. This means that when you shoot one arrow, enemies should move SEVERAL tiles. This makes archery terribly ineffective at close range, because if you tried to fire from anything less than 5 tiles away, you would probably get slapped by a zed and interrupted before you could do it properly.
Lastly, archery has a pretty huge learning curve. You can become half-decent at archery with a little practice, yes, but you won’t be making any perfect headshots as an amateur. You should require a lot of skill levels to get critical hits.
Archery itself doesn’t need to be nerfed. It just needs to be riskier and harder to get to a point where archery is incredibly powerful. At lower levels, the best you should be able to do with archery is put a few shots into a zombie’s upper body before it (and its buddies) reach you, rendering your skill only useful for softening them up. At higher levels, I don’t see why you shouldn’t be able to make headshots from 20+ tiles away, but other zeds may still notice your attack, and a larger mob would probably be able to reach you before you can pick them all off.