Lots of different suggestions in here, ping me if I miss one.
Caveat that applies to most of these issues, if I say I’m against something, that just means I don’t want it in the main game, I’ll certainly work with people to support things in mods.
Singular, game-ending goal:
As you note, I’ve said I’m strongly against this in the past and I haven’t changed my mind. Cataclysm is about survival, not being a hero, and there isn’t really a feasible way to reverse the course of the cataclysm. Having said that, clearing out a safe zone for humanity and establishing a settlement in it is certainly doable. That sort of thing might be what your looking for, and if so I’m in favor and would be interested in working on it personally at some point in the future.
As for “goals that make all the resources you can acquire meaningful” as outlined in the first post, we can certainly have that kind of thing without it being a game-ending event. Hiding military ordinance in better defended bunkers, wiping out a local group of enemies, building or defending settlements, and retrieving items from dense swarms if monsters are all things that would be worthwhile and require that kind of preperation.
Full-time developer: this is extremely hard to make happen, df had a perfect storm of rabid followers, a single developer spending huge amounts of time on the project and that developer having incredibly modest living expenses. Even if the community were able to supply the kind of money that the df community supplies to toady, I’m supporting a wife and a baby and I don’t own a home outright like today does etc, so it wouldn’t be enough to make me quit my job and work on dda full time. Maybe when I retire that’ll happen:D
Funding someone else to work on it is possible if they have more modest financial needs, but it becomes problematic if the person funded to work on the game has to go through me to get changes accepted.
Some people might not know the history around this, but glyphgryph, one of the founders of the dda fork (along with myself and darklingwolf) ran a Kickstarter about 6 months after we started the fork to fund someone to work on z-levels support for dda. We then proceeded to burn out two good developers working on it, and the remaining funds are currently sitting in a bounty source account to attempt to encourage someone to work on the feature. (Coolthulu claimed a chunk of the rewards last year for implementing a number of the features).
Strong, singular plot introduced at the start of the game.
Not interested, even if we had one it wouldn’t be as mandatory as even FO4.
Quest line that would have bad repercussions if the player ignores it.
I’m sort of for this, i want various monster groups to grow over time and become more of a threat if not halted or neutralized, so starting near one of these would have an effect similar to what is being requested, I think. In the worst case it might devolve into fleeing an expanding zone controlled by a monster group.
Apparently the optimal start is hardcore knitting.
Optimal for what?
it’s certainly not optimal for fun. Anyway, there’s another discussion thread active right now about the dominance of tailoring, tl;dr it can use some nerfs.