[quote=“Random_dragon, post:9, topic:10645”]Basically, yeah. Actually, I’m not sure what actions would drain power. Most vehicle parts that consume power do so constantly, and have to be turned on or off. About the only exceptions are electric engines (power drain is affected by how fast you’re going) and solar panels (power production is dependent on light level).
So giving turrets the need for battery power separate from whatever ammo they need might not exactly work right.[/quote]
Simulating the “on-standby mode”, meaning constantly scanning for hostiles, iff recognition routines, maybe IR vision, should be handled by constant power drain. (higher drain for low-light conditions where IR vision is used?)
Simulating the turret traversing (if this is not part of the above - and it shouldn’t) could be rolled into firing mode drain (thus into ammo)
So i’d think that constant drain is fine for turrets powered on but not firing, or 2-3 constant drain modes, if you simulate the high-drain actions too.
Otoh one could just simplify it: Decide the total daily drain and just use a constant drain of 24_h_drain/86400 per second.
It all depends on simulation accurancy vs human and cpu work.