Finally Friday!
I’ve got my github up and working and the radio station and (soon) the doctor’s office will be submitted. You might just see them in .5.
I can’t think of much to put in the church at the moment so I threw up a pic in the OP to get suggestions. The cubical office needs a quick polish but both should be done/submitted by Saturday night.
What’s next?
The next two buildings in the que are designed and I’m working them in game now… that’s right, the regional school is 3x3 and a nifty maze. The toxic waste dump Mk II has transformed into the hazard waste sarcophagus (2x2); still potential to get a cherished military ID but now it has more life. I figured we might want to keep both in game to give a bit of variety.
I kid you not. Here are the pre-coding sketches…
Hazard Waste Sarcophagus
In the sarcophagus you have a broken elevator for a potential expansion in the main hazardous storage area. Administrative building on the East, gate guard shack at Southwest, and the airlock/decontamination chamber on the West.
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North section is the courtyard, I was planning on putting a playground in the center but there isn't an easy way to access it from the main halls. Lunch room is Northeast, South is the administrative office, Southwest is the auditorium, library is center along with computer lab, and science labs and chemical storage are Northwest.... adding the item maps is going to suck but it will get done eventually. A rough 110 children would be max capacity based on classrooms/lunchroom/auditorium. ;D
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After I get these in game I will either be moving onto a large static/semi-static mall or on to an endgame building that is just as large as the school but will add some form of “ending goal.”
The only hiccup I’ve run into is the “DEBUG: More than 256 - 32 oterid! Saving won’t work!” which limits the variety of buildings that I can have in-game. I typically program in Java/python so my first two shots at fixing/working around it didn’t work so we’ll just have to wait and see.