Well, this has made me stop lurking & register so I can post. These are some great buildings I canāt wait to loot/take over/charge out of/cower in/crash through at 150mph in my latest uncontrollable death-machine.
I have a few extra shop ideas to pad out the probabilities that Cataās RNG is throwing at you for mall creation, and maybe youāll like a couple of 'em in their own right.
First off and to round out the restaurants is the coffee house, previously mentioned by DinoCat (with some additions from meā¦) all the usual accoutrements of tables/chairs/counters plus a couple of coffee machines - Deconstruct them to get a couple of heating elements each, sundry electric items and a chance of a metal tank or several pieces of scrap. There should also be a fridge or two with the other drinks/snack foods/cake - and a big stash of coffee in the counter (maybe some tea too?). In addition to a store itself, this could have an alternate āislandā setup where you can use it to replace one of the path/hall tiles?
Two other additions to the mall are regular building analogues you havenāt included in the list - an electronics store and a book store - they might not have the same range as the regular elec. store and library - focusing more on consumer goods for the elec. store and novels with a smattering of skill books for the book store.
Of the other two stores I could think off easily, one would be a cook shop: chock-a-block with crockery & glassware but having great sections for those all important pots & pans and the sharp-stuff (along with obligatory sporks & foons, no doubt). There could be a kitchen demo area still with a chance to be stocked with food.
The other shop is a shoe shop - yes, you get an occasional pair in clothing stores but a shoe shop could have a wider range (even if the store is still packed out with the standard sneakers, dress shoes & heels of course). One possible bonus (though I donāt know how hard it would be to code) would have any footwear from the shoe shop be fitting with a -1 to encumberance (due to being able to root through the piles 'til you find a pair in your size). Just a thought.
None of those mall add-on ideas were what I thought of first. Thereās not much in the way of civic buildings in Cataās towns yet beyond the police station and library, thereās the hospital in-game and your school and churches to come, and while any eventual offices might be designated a town hall, a specific place with council chambers/meeting rooms/public hall would be better, along with a fire station - fire engine/water cannon vehicle build anybody? Still those were not what my mind wondered to originally:
Public Works Depot.
Ideally situated on the edge of town:
A small front entry, reception/office corridor, couple of offices & bathroom with the usual detritus;
Through the office corridor to a large crew room fitted out with tables/chairs/fridge/sink/counter/microwave/toaster/tv/pool table adjoining a central corridor and main, side entry out to the parking lot & store yard.
On the other side to the crew room, shower/locker rooms with general clothing but a preponderance of boots/jeans/sweatshirts/hoodies/hard hats along with utility vests/belt rigs and a chance of pocket knives/flashlights;
Adjacent to the locker room, a locked, alarmed tool store with mainly construction tools but a chance of a jackhammer/chainsaw & rare chance of a related CBM - Int. Toolset/Hyd. Muscles or similar.
Fenced store yard should have an abundance of construction materials, a shed with a small supply of tools/nails/batteries/duct tape and an area with a few still-intact panes of glass.
Out in the parking lot, chance of a flatbed truck or one of several new vehicle types: pickup/van/gritter/ride-on mower or bulldozer.
So, whadda ya reckon? Possibilities? Flaws? Anyhoo - Iām happy to humbly offer my building (and complementary vehicle) ideas and hope one or two of 'em might eventually make itā¦