[quote=“vache, post:9, topic:8104”]Some notes:
- General mapgen - sinks in the bathrooms
- VFW hall - replace young trees in circle with a column+american flag, like the school
- Rest area - could use dumpsters and vending machines
- Rest area - may want to set spawn location to “by_hiway” so it appears on existing roads between places
- Day care - there are already toy type terrains, sandbox, slide, and monkey bars that might work better without having to add new terrains, or alternatively, convert old terrains to new ones.
- Day care - add fridge/sink to kitchen area, maybe a shower to bathroom
- Day care - try to rearrange to maximize space, for example, the doorway leading outside is down a long hallway, move the door to the other side of the double window, then combine the rest of that space with the play area. Similarly, move the restroom/storage closet next to the sofa room and you can get more area on that side as well
- Pet store - sink and shower/bathtub in grooming area
- Furniture - all the furniture right now is lower cased everything
- Overmap Special - “town” is not a valid location right now, closest approximation to what you want will probably be “land” or “wilderness” (not actually wilderness, just places it on field or forest tiles)
- General mapgen - check where overmap tiles butt up against each other in specials for double walls, they generally look ugly and you can get a little bit more room from removing one side
Good work by the way. I’m glad to see more specials and buildings in general. Are you using acidia’s tool to lay out these buildings?
Also a neat little trick that might work well for the shopping plaza, you can randomize the set of shops generated to an extent by adding in multiple variations with the same ID. As long as all the layouts are compatible, you can have a multitude of stores spawn in the same location. So, you could define two different mapgens for “s_shoppingplaza_b1”, one could look like a fancy restaurant, and one could look like a clothing store. As long as the walls for each mapgen match the other parts of the special, it should be able to pick one or the other and have them both look okay. This will keep each shopping plaza from looking predictable.[/quote]
Thank you for the feedback! Also, thank you Immensely for the tip about random stores, I was trying to figure out how to do it! Also, no, I’m not using acidias tool, I don’t even know what that is, is it useful?
- I don’t have them in as map specials yet in some maps, so the toilets and sinks are there but with no water yet.
- Definitely.
- Good call.
- Will change.
- Good to know.