[quote=“Logrin, post:7, topic:8317”]A factory where raw metal is processed. Contains a large machine capable of melting copper–letting you craft bullets from it. Full of hazards like live wires, molten metal and toxic fumes. A critical structure it was reinforced by the military during the cataclysm and is still guarded by tripods, chicken walkers and tank drones. Small chance to spawn a recipe book that lets you craft RPG rounds
A nuclear power plant still going strong. Survivors could gut it for a minireactor and plutonium but have to contest with swarms of ravenous mutants. Mostly slime mutants that regenerate thanks to the radiation, Trogs living in the maintenance tunnels and HUGE insect/spider mutants preying on them from the surface. Deadly levels of radiation and noxious gas/slime/acid are the norm here.
A junkyard full of ruined cars, junk metal, broken items etc. Contains a machine for crushing cars into cubes. Cubes weigh plenty but have a much smaller volume than loose metal, being compacted. Might contain a garbage truck. Garbage trucks have trash compactors, which can be used to recycle metal. Infested with bandit NPCs
A rogue XEDRA installation. Still filled with living bio-operatives and soldiers clad in power-armor. Built into an otherwise inconspicuous building (Gas station bathroom, abandoned storefront, collapsed subway tunnel) you’d need to either be VERY perceptive or have found a hint to its existence elsewhere. Needless to say, they shoot on sight.
Nether Reef - A horrible ‘coral’ structure settled into a river/section of sewer like a blood clot. Nether Reefs are all that remains of the first monsters the portals belched forth and now shelter its lesser denizens from our harsh dimension. Absolutely packed with nether creatures. Might have an artifact at it’s core. Could spawn as a burned out variant instead that contains a detachment of XEDRA.
Deep cave system - A cavern that takes you all the way down to a magma sea (Much closer to the surface because reasons) Contains giant monsters and is very, very hot. Paradise for lizards. Chance to contain a sonic jackhammer or drivable drill.
Buried Temple - Can only be found with a new trog mutation (The ability to scout tiles through solid rock), high tech survey equipment or dumb luck. Must be mined into. Full of traps, ancient shoggoths and a deep Mi-go that howl utterly alien gibberish at you. Contains something REALLY good.
Flooded City - A city that has sunken into its own sewer system. Full of deadly fish/swimmer zombies.
Termite Mound - A large mound full of giant termites. Termites see perfectly in the dark and spit acid at you. More of a hazard than place you’d willingly go. Termites chew up buildings if left alone–kill their queen to stop more from spawning.
Colosseum - A re-purposed sports stadium turned Thunderdrome teeming with mad max style bandits. Works like the refuge center, but instead you can:
*Bet on fights
*Enter fights
*Sell your NPC companions into slaver
*Accept missions, usually revolving around the murder/enslavement of others.
-If you choose to fight you’ll be stripped naked and tossed into a pit littered with random weapons/armor and corpses. Placing a higher bet on yourself places you against more dangerous monsters or better armed NPCs.
Fortified subway - A subway tunnel clogged up by a dead train survivors have fortified. Acts much like a refuge center. Chance to spawn over-run by C.H.U.D.[/quote]
This is the only bad idea you have! I love the other buildings!