PK's Rebalancing Unofficial patch

mod

#81

I believe that’s the idea


#82

UPDATE 19/11/2018
Made fps far better by making long grass transparent until the draw/LoS code isn’t laggy without this bandaid fix applied
Made monster groups no longer overrides, let me know if there’s issues but should now work great with cataclysm++ and other mods!


#83

getting this error

DEBUG : Error: data/mods//PKs_Rebalancing-master//pk_regional_settings.json: line 371:9: “forest_trail_settings”: { … } required for default

          }
      }
  },
    ^
  "map_extras": {
      "forest": {
          "chance": 20,                 "//": "one in # chance of spawning an extra",

FUNCTION : bool main_menu::load_character_tab()
FILE : src/main_menu.cpp
LINE : 946

using newest version of experimental


#84

Getting same error. Reverting update fixes it. Any way of updating the game without crashing?


#85

I’m on it, fix should be there within an hour


#86

did you both delete your old version before updating? I use a regional overlay, not a regional settings json, I deleted that when I did the last bigger update for compatibility.

Be sure to use the version from my github


#87

deleting and re-installing did the trick for me


#88

kewl, that’s what I was assuming based on the error, nothing here to fix thus far


#89

new update, just a minor one, see OP


#90

Getting this error , then trying to create characted


#91

That’s an old version of PK’s or the new version on an older cataclysm build. This error is fixed if using newest versions of both.


#92

I was using last version of build from github. So i nead to instal fixing version first and then last build ?


#93

you need to delete your pk rebalancing folder, and replace it with the one from the github under my name.
If you simply overwrite like I bet most people do, you keep that old file that causes issues with new versions.

You also need the latest experimental as of the latest versions I post.

TLDR;
regional settings simply does not exist as a file in newer versions of my mod.


#94

Oh now i get why it was glitching. Launcher have link to the old version and i didnt check that. Derp.


#95

I’m getting insane amounts of radiation with the latest build 8232 from fighting zombies in melee. After killing just 4 zombies I had 151 irradiated. Anyone else experiance this?


#96

Please nerf Bio Blaster damage a little!

I encountered a guard cyborg equipped with that attack in a lab barracks, while my survivor was handily beating grenadiers and sentry bots, that cyborg just straight up one-shot me from full hp out of line of sight - and through RM13 armor…

Instakills like that are kinda disheartening.


#97

To be fair the lab barracks is by no means supposed to be easy, I’ll see how much damage the player fusion blaster arm does and nerf it to that much tho


#98

I think getting blasted by an guard cyborg should be very deadly, but maybe it should take longer to charge it up or have it be not very accurate?


#99

True that, a delay, warning sound, or the cyborg lighting up to charge would be great. Currently it’s a one-shot kill on most characters if it directly hits


#100

Hi, i download the pk’s latest version then when i generate the world,my game crash…im playing on android…did i missing something? Or there is more step to do for android? Thank you