EDIT EDIT: I’m retarded…I added the tags and the smoker works. Unless you’re an idiot and have debug hammerspace on to build the smoking rack…
so…if you drop this version of comestibles.json into your PK_Rebalance_A directory, overwriting the original(backup your stuff first! always!) You should be good to start smoking.
Just tried to update with the latest experimental and got this message(game wont open file, but If I use an older version of your mod it works no problem):
DEBUG : Error: data/mods//PKs_Rebalancing-master 11818/PKs_Rebalancing-master//items/comestible.json: line 75:3: missing separator
Where’d you get that entry? My version of pk that I just downloaded from the link in your op has the same entry, minus the copy from line…Did pk update today?
Edit: wait, I’m using the alternate version by siyalatas, your version has it fixed. I’ll bug them, sorry.
Edit2: I see I’ve been missing out on some updates.
mine is generally a little more bleeding edge, often I make the changes after work with no time to test them lol, so the siyalatas will always only have pulled stable changes
UPDATE!
Replaced regional override with regional overlay, mod compatibility should be far, FAR better!
Lemme know how it cooperates with mods it didn’t like before!
I’ve got a question about monstergroups related to something I found in this mod. In this entry:
{ “monster”: “mon_zombie_pk”, “freq”: 1, “cost_multiplier”: 21, “pack_size”: [10,15], “starts”: 50 },
Would I be correct in assuming that the “starts” modifier sets a time for that entry to go into effect? So in this case, on and after day 50, when building a spawnlist from this group, there will be an additional chance for mon_zombie_pk to spawn in largish packs (compared to before day 50)?
Very interesting, thank you. And a little question about upgrades…does there ever come a point when the initial list stops getting referenced. Like, does the game eventually get all zombie spawns from group_mid and group_zombie is tossed??