This as well; http://www.deathandtaxesmag.com/283562/scientists-discover-color-darker-than-black/
Is it impossible for map memory to be added? I think a map memory which only draws walls that you have seen or touched while blind would work perfectly. Instead of getting feedback from trying to walk into a wall, you just automatically reveal all three tiles of wall next to you as soon as you step onto the tile next to them. This makes sense, because a person wandering about in total darkness would naturally have their outstretched arms reaching about in front of them. Revealing the contents of regular tiles in darkness would still require you to step on or examine the tile.
To add to this, there could also be a perception check so you don’t always discover wall tiles and bump into them anyway, causing minor pain and damage.
To make things even more challenging, this memory could slowly deteriorate, either over time or by setting a limit on many floors or rooms you can have stored.
Realistically, some light would bleed into basements from the stairs.
Realistically, I’d say pretty much every home basement I’ve ever seen has windows. However, without any streetlights or anything else of that nature, it would still be pretty much impossible to navigate on an overcast night. Some people also stuff insulation into these windows so it’s pretty dark down there even during the day.
Labs and mines are another story though. The mines would be pitch black by the second level considering you have to take a two story lift just to get to the first actual mine floor. Not very much light would be making it down to floor two here either with how many walls there blocking any paths.
Anyways, this post is getting pretty long but one more quick slightly related thing, there seems to be a bug right now with light bleeding through walls. Any time bright light touches a wall, it will be visible from the other side. This is a common sight in labs but mostly annoying for anyone trying to lightproof the inside of their vehicle.