I’ve got a really decent character going on, my best one yet.
I picked up the spore infection though, and none of the wiki’s nor the forums talk about if the thing is even survivable.
I’m pretty sure the next time i’m going to sleep, my wrists will split open and both of my arms will break. Then these little puff spore fairies are gonna murder me with their delusional harmlessness as I flail my numb, broken arms ect.
You can get fungicide from scientist corpses and sometimes find it in science labs. I believe royal jelly will also take care of it as it cures most ailments.
If you wear a filter mask or a gas mask when taking on the fungals it helps avoid the initial infection.
[quote=“reinsnake, post:2, topic:3725”]You can get fungicide from scientist corpses and sometimes find it in science labs. I believe royal jelly will also take care of it as it cures most ailments.
If you wear a filter mask or a gas mask when taking on the fungals it helps avoid the initial infection.[/quote]
I don’t have the time in-game to look for that stuff, I just want to know if it’s a survivable condition without treatment.
The disease has a minimal duration of 30 turns and 3.(3)% chance per turn to settle in character's organism and grow into Fungal Parasite. Spore infection cannot be healed, though has a chance to pass over without consequences.
however Fungal Parasite does not, and will likely kill you
A successful case of spore infection or a rare result of [spoiler]teleporting device abusing 0.01% per turn of telesickness.[/spoiler] In contrast to other diseases, this one does not goes away with time.
At full effect, it can take half of a limb’s hp away, as well as potential for almost constant damage to the torso and head in 5 damage increments
[quote=“Luissen, post:5, topic:3725”]The initial ‘infection’ is survivable
The disease has a minimal duration of 30 turns and 3.(3)% chance per turn to settle in character's organism and grow into Fungal Parasite. Spore infection cannot be healed, though has a chance to pass over without consequences.
however Fungal Parasite does not, and will likely kill you
A successful case of spore infection or a rare result of [spoiler]teleporting device abusing 0.01% per turn of telesickness.[/spoiler] In contrast to other diseases, this one does not goes away with time.
At full effect, it can take half of a limb’s hp away, as well as potential for almost constant damage to the torso and head in 5 damage increments
You now need total environmental protection to be fully immune to the spores, though every body part that has protection makes it less likely for you to get infected.
Yeah, if you are playing the stable version then you need to seek out some royal jelly or a blood filter CBM IIRC.
If, on the other hand, you are playing the experimental then you need to either seek out or make some fungicide (or royal jelly/blood filter). Fungicide can be found in scientist/lab places or rarely in military ones, or you can hunt down a Fungal Fighter triffid and make your own.
if you wear a filter mask you dont get spore infections. they are common on science corpses and random drops in houses. it is not worth engaging fungaloids until you have one. just avoid them. when you do they are very good for training combat skills.
These two answers are contradictory. Is Kevin right? If so, when did this change? Because I rememberr youtoo’s answer being correct[/quote]
AFAIK
One answer (youtoo’s) applies to the current ‘stable’ 0.8 and older versions.
The other (I think) refers to changes in the experimental versions.
I don’t know the numbers offhand, but you need a certain threshold of environmental protection on each body part. I don’t think it requires super high levels, just need it to cover the whole body.
I believe there is a certain type of power armour that states it has “full environmental protection” not sure if its in the stable release or anything though. Hazmat suit might work in a pinch but it doesn’t say it has full protection just radiation so it might work.