[quote=“dambuk1, post:11, topic:6292”]And yes, the dustmasks are enough to stop spores(that, or i have really good luck).
I have another question - if the fungi are left alone, will they build another spire?[/quote]
Current fungal infection goes through your skin, not just your breath, so unless you have enough full body protection to protect you from the spores you can still get infected. And not at the moment, though spreading fungi (and triffids, and other similar things) are definitely one of the dev goals.
Yeah, almost everything fungal based becomes flammable and will burn to ash if you light it on fire (which should lead to fun things once we get fungals taking over towns and other areas, since a tiny fire could easily put the whole town up in flames).
Actually inside buildings is the one place that dynamic spawn won’t put monsters. (Though they could still spawn outside and wander in).
You’ve got most of the story, but not quite all of it. Fungaloids, while used by Triffids in some scenarios, are also their own entity and are actually somewhat antithetical to triffids. Think of it sort of like the fungaloids are fire and the triffids are the forestry department. The triffids use the fungaloids much like the F.D. uses fire for controlled burns, to clear out terrain and make it more manageable. However the fire (fungaloids) can still get out of control, spread from a smaller fire, or potentially show up on its own (with fire this would be lightning, with fungaloids this is through marloss berries). The F.D. (triffids) use the fire under carefully controlled settings, but it’s also one of their greatest enemies. The metaphor also somewhat captures their approaches. Fungaloids just want to spread and cover, much like fire does. Triffids on the other hand take what they find and “manage” it into their system (though their “managing” is a bit more like “total domination” then the F.D.'s :P).