This is a set of mods to remove certain monsters from the game. That is at the moment all it does. This set of mods started as a generic ‘special’ zombie remover, but I have started to add other types of removers to the pack.
There are six mods included in this pack.
No Aberrations: This removes all aberrations, such as the jabberwock, charrned nightmare and crawler, among others.
No Blobs: This removes all blobs.
No Giant Animals: This removes all giant animals, such as giant spiders, ants, worms, dermatiks, and others.
No Nether Creatures: This removes all nether creatures (except blobs), such as krecks, grackes, body blanks, shoggoths, and more.
No Special Zombies: This removes special zombies, such as shocker, smoker, swimmer, boomer, etc. I only removed zombies that passed a certain “special” threshold. Such as a special attack (like boomers), a special function (like smokers), and so on. Zombies that added flavor but lacked any special ability were left in (such as brute, crawler and child zombies).
No Zombie Animals: This removes zombie animals, zoose, zombear, zolf, zombie dog, skeleton dog, and so forth.
These mods at the moment do nothing to adjust the game for their removal, it simply blacklists them. This mod likely requires the latest development release (at the moment).
How to Install
Extract the contents of the zip into your cataclysm-dda/data/mods/ folder. Then create a new world using the mod(s).
Also, if you don’t think this mod is particularly fun, no one is forcing you to download and use it.
Not all of the given monsters may be removed with a given mod. Due to a large number of hard coded entries in the mapgen. There are 51 creatures that will spawn regardless. The bug in question can be found here #3951. Despite this, the large majority of these monsters will still be removed from the game.
List of hard coded monsters.
1.3- Added aberrations, blobs, and nether creature remover.
1.2- Added giant animal remover
1.1- Fixed mod in author (copy and paste error)
1.0- Initial Release