Ninja mod - from the Japanese Wiki

mod

#1

Here is my translation and fix of the Ninja mod, that I got from the Japanese Wiki.

http://chezzo.com/cdda/Ninja.zip

It adds lots of neat stuff.

A decoy that you make that is like a scarecrow that zombies attack, a jetpack, shurikens, insane new martial arts (one that creates after images of you - using Lua), Kawasaki Ninjas, a note that when you read it turns out to be a kill list with YOUR name on it, yakuza tattoo mutations, cosplay ninjas, vehicle mounted automatic fold-able shuriken throwers and lots lots more.

I couldn’t get the 16 overmap tile Ninja Tower of death to load yet, unfortunately. Please let me know if I missed anything that needs translating, or if anything isn’t working.


#2

Wow, now that is pretty damn cool. I’m definitely gonna be adding this and the Nechronica mods to my game this weekend.
Related https://youtu.be/n-BmKFgJJog


#3

[quote=“Zhilkin”]“flags”: [ “NO_ROTATE” ] should be added to overmap_terrain entries
"rotate" : false should go to overmap_special entries

Updated version is available via following link: https://www.dropbox.com/s/6il7xfuowgmt3dc/Ninja_updated_overmap.zip?dl=0[/quote]


#4

Oh man, you rule! Thanks so much, Zhilkin.


#5

Updated version of the mod (no content changes - just linted and fixed json errors): https://www.dropbox.com/s/71vrl8y79i9rqcf/Ninja_2017-05-18_Linted.zip?dl=0


#6

Hi Chezzo :slight_smile:

I have a game started alll ready is it possible to add a mod half way through or what ever through an all ready running game.

if so I understand I will need to travel to new map area befor I see new content but I am unsure if its possible and even how to add a mod when a game has all ready been started as i would love to use this mod as well :slight_smile:


#7

[quote=“stk2008, post:6, topic:13704”]Hi Chezzo :slight_smile:

I have a game started alll ready is it possible to add a mod half way through or what ever through an all ready running game.

if so I understand I will need to travel to new map area befor I see new content but I am unsure if its possible and even how to add a mod when a game has all ready been started as i would love to use this mod as well :)[/quote]

[quote=“stk2008, post:6, topic:13704”]Hi Chezzo :slight_smile:

I have a game started alll ready is it possible to add a mod half way through or what ever through an all ready running game.

if so I understand I will need to travel to new map area befor I see new content but I am unsure if its possible and even how to add a mod when a game has all ready been started as i would love to use this mod as well :)[/quote]

Go to save folder, open %WorldName% folder and find mods.json file. Add mod identifer there. Mod identifier can be found in ident node in modinfo.json. It will be Ninja for this mod.

For example, if you had this:

[
  "dda",
  "ExtraBuildings"
]

It should become like to this:

[
  "dda",
  "ExtraBuildings",
  "Ninja"
]

I’m not sure if that will be enough for new buildings to spawn though.


#8

Whoa, this thing sounds insane.


#9

i downloaded this mode and it said i am missing the dependency “dda”. do you know what this is about? this my first time modding cataclysm, so i would appreciate the help


#10

DDA is the dependency the world is built on, so you want to make sure that is in your list of mods. So if you want the ninja mod (or any mod or world) on you have to have DDA in the mod list.


#11

Thank you, now i just need to find the dda dependency.


#12

Add the following bit to the modinfo.json file in the mod:

"dependencies": [ "dda" ]

There may be something talking about path in the file. Remove it.


#13

thanks for the help, i now have the mod working.


#14

Oh, duh. I gotta have it in the mod. I will fix the op.


#15

okay, i am a MASSIVE derp. i believe i was running a old version which did not have mod support, hence why i had difficulty.


#16

Can you even gen a world WITHOUT dda enabled?


#17

Only heavily modifiying data\json folder clearing unused entries from there.


#18

I seem to be getting these errors with the Ninja mod, the first one when I had it as normal and the second one when I got curious and cut-pasted the monsters json elsewhere just to see what would happen with it… Is this something to do with a newer update, do I need to roll back or something?


#19

The color “gray” was deprecated recently, and the brazier was changed from a trap into a furniture.


#20

Try this updated version: