So far it’s not that much. And, to be fair, I messed some things up when creating the GAWK script and forgot to add the part of the code that fixed the railings and fences on the tileset_config.json, so I’ll fix that ASAP.
Also, GAWK is so useful that it may be possible to create a script that you guys run on your machine and merge tilesets with one command. But that seems like an herculean work to me, so I’ll keep updating mine with what I know until now.
OH Yeah I forgot to mention this tileset is supposed to be used with the MXotto+ cosmetics mod! Sorry, I’ll link that. Unless you’re already using it, then it’s a bug :0
This message is my first participation in the forums, although I was following CDDA during some years. I love the inclusion of higher biodiversity, but it is weird that differents animals share the same sprite. Then, I include new sprites using MSX++ Zaraga Tiles as a basis.
Here we go. Birds: grouse, canadian goose, pheasant, cockatrice, yellow chick, brown chick and waterfowl chick (the old sprites are here as comparison). It is weird that grouse and pheasant have male sprites while laying eggs and this kind of stuff, but in this species the male is by far more easily recognizable than the female (sorry ).
Dogs: all the breedings and their puppies. Labrador is maintained with the old sprite.
Plague and its nymph. Locust and its nymph.
For install this picture:
Download last MSX++ version.
Download and overwritte the Zaraga tiles.
Download and overwritte these sprites. I used a different tile file than Zaraga, so both of us have space to build our proper sprites