Mods Unleashed Compilation for E. V 0.9a 2 more fonts (updated link now)

Thank you for doing this @TheGoatgod it is very much appreciated!

1 Like

HI Goatgod, I finally resolve the issue I have a while back with the turrets only shooting at semi-auto mode, a very dumb mistake. Soon I’ll post the 0.1.5 V to resolve that problem and adding a new turret.

Another thing, I found a very dumb coding mistake in one of your mods compilation:

Basically the problem is a unnecesary " , " in the modinfo.json of the mod Civilian Power Armor. Very easy to resolve.

Hi Dueu im glad to hear :slight_smile: and i fixed this on my end but never commited it, I was very tired lol I fixed something in that mod that was abit more dumb then that

before  ["Civillian_depower_armor", 3],
before ["power_armor_Civillian", 2]
    
after  ["Civilian_depower_armor", 3],
after ["power_armor_Civilian", 2]
and 
before = "id": "power_armor_Civillian",
after = "id": "power_armor_Civilian",
1 Like

Thanks for fixing my dumb mistake on the mod!

1 Like

Oh hey. I was just getting back into CDDA and was in the process of fixing up The Vermilion Mod for myself, but I guess you beat me to it lmao. Thanks.

Not sure when I’ll have the motivation to add onto it more, but at least what exists works thanks to you.

1 Like

hey, vermilion that’s fine lol you can update it on your page if you like or let people get it from here if you want to leave it here and add more content you could pr I want to get more people updating the mods either there own or others, thank you for the comment :slight_smile:
ill make time to update this tomorrow hope you enjoy the compilation there some nice content in there :smile:

1 Like

Hey Goat, not sure if you’ve seen this:

Some user updated the Artyom Emporium mod in January and it def should be included in the batch.

Also I noticed the Modern Weapons Expanded mod and Artyom Emporium mod have a lot of crossover and each have unique weapons so it could/maybe should be combined into one mod. How well coded/balanced the weapons are though they probably need some work.

1 Like

hi mewb, ill look into it im doing an update somepoint to do and ill add the changelog, i want to merge some minor mods as well, if gun values arent the same ill see what ill do then leme have a look :stuck_out_tongue:

edit: i fixed the color issue but didnt know how to do the 40mm one this is great ill add it in

Hey Goatgod didnt know if you knew or fixed it but bioco was murdering people with autodoc but this person fixed it. Sorry if you already fixed it or already knew

2 Likes

thank you for the reply, i have found all the japenes mods that i will be translating and adding into my mod pack, removing all mods that through up any kind of error for next update (doesnt mean the mod doesnt work at all) i actually found a bunch of mods that will need updating that ill add in later.

thank you for informing me of this mr clambell

2 Likes

you are very welcome, I love the mod pack by the way

1 Like

thank you, the 0.1 official should be here by end of next week (want mods fixed and back into the pack)

2 Likes

I am using the Rivtech Beam Sword mod in the pack. One of the beam sword components requires ‘plutonium slurry’ to craft.
The recipe for plutonium slurry has been obsoleted. It is found in puddles on the ground under damaged reactors, but being a liquid it cannot be picked up. This leaves no way to craft the component.

I suggest you either re-implement the plutonium slurry recipe as a recipe in the mod, or change the ‘beam sword emitter matrix’ recipe to use an intact plutonium cell instead.

Wow, nice work! You are going to be busy for at least a few months fixing so many errors :smile:

1 Like

Unless something has changed fairly recently you can get drums of plutonium slurry from toxic waste dumps.

it took me 3 tries to find it spawned so the spawning is low for plutonium slurry, i might make it craft-able plutonium slurry in a sence of dismanteling batterys

There is another place it spawns, I think it might be the power station but I might be misremembering.

could you post a feature request on github and name the mod and label as a feature request or just post it and ill sort if out in future. (plutonium slurry craftable or something like that and ill add it in)

@crazykiddeath ill look into that just now couldnt find a power station anywhere, i looked at the json files but cant find the paticular json for this it is a think though for sure

thanks for this its awesome mate :).

I am getting some errors I am using a lot of the mods I must admit LOL

I am seeing these errors




there is a load more errors not just these but they seem repeated a few times 223,223c, ETC ETC

Thanks in advance (if ya need mod list let me know)

EDIT

I added my modlist :slight_smile:

thanks again

3 Likes

thanks, I’m aware of theses I’m going to look into it soon, try to keep on top of them if you could post them on https://github.com/TheGoatGod/Goats-Mod-Compilation/issues will be easier for me when I get round to it. I have time later but whether I spend time on this or not is another question but this will get done and I want every mod working for E, I also use a tone of mods like 40 plus lol most of the mods that add items tbh

they look the same errors although one will prob fix the other, the spider one I’m not sure if ill look into it though, I’m slow on coding as I’m pretty new to it and only really started a few weeks ago lol

i will try my best and if i cant do it ill ask on the discord tbh