In one of the new experimental I found something in the shelter lockers.
An Emergency Jacket and a folded emergency blanket
In one of the new experimental I found something in the shelter lockers.
An Emergency Jacket and a folded emergency blanket
[quote=“thedemondude1, post:381, topic:5582”]In one of the new experimental I found something in the shelter lockers.
An Emergency Jacket and a folded emergency blanket
Yes, that’s a recent change that was made.
In the “small changes you’re unlikely to notice” department, there is now an “instant re-roll” option when you create a new random character, and the overmap can be assigned an extra font, separate from text.
Bug reports and questions about features are off-topic for this thread and will be moved or deleted based on my mood, first post updated to reflect this.
Just merged Mdnthrvst’s new profession & start scenario. “Wilderness” drops you in the forest, and lets you take any previous outdoorsy type…or the stout Naturalist, who only uses things she has been able to find or make in nature. She’s got the gear and skills to do pretty well from the start (a point of Construction wouldn’t be amiss if you’re into terrain-modification), so if you’re into solid wilderness survival, this may be the profession for you.
Drugs now carry their generic names as part of the description thanks to Desrik, and Rivet fixed the “placeholder ammo” showing up.
[quote=“KA101, post:385, topic:5582”]Just merged Mdnthrvst’s new profession & start scenario. “Wilderness” drops you in the forest, and lets you take any previous outdoorsy type…or the stout Naturalist, who only uses things she has been able to find or make in nature. She’s got the gear and skills to do pretty well from the start (a point of Construction wouldn’t be amiss if you’re into terrain-modification), so if you’re into solid wilderness survival, this may be the profession for you.
Drugs now carry their generic names as part of the description thanks to Desrik, and Rivet fixed the “placeholder ammo” showing up.[/quote]
Oh wow sounds cool, you guys have been awesome with all these updates! Any chance the stable release is coming out soon?
[quote=“KA101, post:385, topic:5582”]Just merged Mdnthrvst’s new profession & start scenario. “Wilderness” drops you in the forest, and lets you take any previous outdoorsy type…or the stout Naturalist, who only uses things she has been able to find or make in nature. She’s got the gear and skills to do pretty well from the start (a point of Construction wouldn’t be amiss if you’re into terrain-modification), so if you’re into solid wilderness survival, this may be the profession for you.
Drugs now carry their generic names as part of the description thanks to Desrik, and Rivet fixed the “placeholder ammo” showing up.[/quote]
This makes me want to go banzai with my current character to download and try out the new features.
I don’t normal grab utensils, but when I saw the foon, I knew I had to have it. Don’t know how new it is, but it’s the first time I’ve seen it after going through 4 fema camps previously
It’s been in there a while. By that I mean it’s in the stable.
Anti-Material road blockades terrify me and this is a good thing.
Shocker brutes and bloated zombies stop me just charging through town with a melee weapon.
Getting punched several tiles back into a wall scared the hell out of me, but is awesome.
Starting in winter in a LMOE shelter has me scavenging for food before I care about guns, CBMs, etc. Windchill has me cowering inside around a fireplace and making my trips out as short as possible.
(What would be really evil would be making water freeze.)
Later game, armour nerfs seem to make me less immortal. Especially with .50 BMG turrets.
I’m seriously impressed by how this game just keeps getting better.
Bionic Sniper profession. Twenty very good shots with an M2010, but you’d best make the most of them, as you have no other combat capabilities to speak of. Luckily you can survive in the wilderness exceptionally easily if need be.
Noticed just now that discription of “Thick Tail” mutation has been changed to “You have a long, thick, lizardlike tail. It helps you balance a bit but also makes a servicable whip.” I decided to check MUTATIONS screen and found that this mutation now is activatable. There wasn’t proper opportunity to use it, so i don’t really know what my new thik tail do, but it’s still very awesome.
Well now, after attack of enraged mооse, I know what thick tail do. It periodically whipping the enemy. To obvious as for me.
P.S. Please forgive me for my english. I’m from Ukraine
Some doors have peepholes now.
I’ve been noticing more flavour text on things like chemical imbalance, meth usage etc.
“You feel like you’ve been poisoned, but you need more, so much more.”
“You feel like you need less teeth, you pull one out and it is rotten to the core.”
[quote=“ID404-NotFound, post:394, topic:5582”]I’ve been noticing more flavour text on things like chemical imbalance, meth usage etc.
“You feel like you’ve been poisoned, but you need more, so much more.”
“You feel like you need less teeth, you pull one out and it is rotten to the core.”[/quote]
God, that sounds terrible.
I love it.
TIME TO GET BACK INTO THE GAME.
Time to smoke more CRACK! In other news there’s a whole bunch of new pissed off underwater monsters for those who live on the boat.
The profession-traits PR landed. Folks starting with the following professions will now have a little extra going for them:
Police (cop, detective, Cybercop) -> That badge is useful in the right circumstances, and you’re trained to pay attention to little things that Don’t Seem Right.
Skaters (roller derby, hockey) -> Checking and blocking were part of your life for a while, so fighting on wheels isn’t as hard.
Medical Resident -> Your basic OR procedure classes may help you avoid doing something Silly when performing surgery on yourself.
Further upgrades are planned.
So, it’s like job traits?
Indeed. You can quest your way to a lesser version of the Police traits by working with the Old Guard representative, in case you’re curious.
Playing the detective feels real nice. Must resist… urge… to monologue…
Aw hell, I already did it a bunch in my head. And then said head got smashed in because I couldn’t find anything better than the fedora. FFFFFFFFFFFFFFF!