Latest experimental features

It will lead to mutations that are activatable!

Rivet has made it possible to shout and sprint, not sure if that one is intended to go into mainline, though.

Yeah, it’s only a matter of time until we can charge around the battlefield, spitting acid and fire, and ripping things apart with our fangs.

Looks like Rivet has added a good number of knives and knife-llke tools.

on a related note, whenever I use a cutting tool, I am now always informed of the option to make a zombie slave

I noticed that too, but I’ve never got a chance to test it out. What does it do, exactly?

You probably don’t alwas get the prompt to create a zombie slave because you don’t have the skill neccessary to make one?

OT: Looks like shocker-brutes should be more rare now. I appreciate that.

I have just encountered some obviously renamed zombified animals. I like the names good work.

Mind if you share the names of the new zombified animals to us? ‘3’

decayed pouncer, antlered horror, zombear to name a few

I just noticed a few bags of fertilizer in a public works and some in a hardware store. Have my dreams come true and we can finally construct large-scale explosives? Or is it purely for boring farm work?

Also greatly appreciating the high-capacity acetylene torches, very handy for big projects without messing around with bionics or battery power.

This is a thing that just landed: https://github.com/CleverRaven/Cataclysm-DDA/pull/8993
Tileset creators can now make overlays for the player sprite to reflect player gear and condition, In this case a picture is definitely worth a thousand words:

Fertilizer bomb is a go.

That is so awesome. In the future there might actually be an incentive to look your best aside from the Stylish trait! :slight_smile:

Omg i can craft a pillow now !!! :3

sobbing on my one day off this week as stone fireplaces are way harder to build than I recall. It makes sense, I’m just stuck amidst a pile of raw eggs and bones for longer than anticipated.

I would just light a bush or random piece of wood on fire in safe distance to anything else flamable.

start crafting at least 1 tile away from it so you do not inhale the random smoke and alls good. (don t try this at home kids
-or indoors for that matter)

That has been my method, and then I found a lava so I could stay warm and use the fire to safely cook haha.

I have also been finding buckwheats and acorns in spring! No more delicious tree fruit until I can make it to summer. I’ve yet to accomplish that. I can’t begrudge what makes sense, though. I’ll have to wait until my next day off to really give the game more playtime.

Omg i can craft a pillow now !!!!!! :3

You can also find ones with feathers inside, same goes for blankets. (Down blankets should keep you warmer.)

Unfortunately, pillows won’t allow for an easier sleep yet, I’ll have to figure out how to do that first.

But honestly, it’s amazing that there is such a constant stream of new features and bugfixes in this game.
Finding fresh food that turns rotten the moment you pick it up is fixed, IIRC, the same goes for that pesky occasional crash from picking up and wielding large volume stuff or something.

We also have sushi now, it seems.

Why do some cars keep pulling to the left as I’m driving? Is there vehicle balance, or transmission damage, or is it a bug? I tried repairing all parts, I find it happens most often with police cars now.

Are you getting the message “you fumble with the [car name]'s controls”? If you are, that’s a feature. If not, throw your save over to the guys in the Garage.

Are you getting the message “you fumble with the [car name]'s controls”? If you are, that’s a feature. If not, throw your save over to the guys in the Garage.[/quote]

No, this is with like 5+ driving skill and there’s no messages. The vehicle indicator is pointing straight, but every few ticks as I’m driving straight it dips 1 tile to the left. I’ll upload a save once I’m at home.