BeigeSand came through with an update to scenarios, Kevin fixed armor and armor-penetration calculations, the examination crash and vehicle failures from the pickup overhaul appear fixed thanks to i2amroy, BevapDin cleaned up the ratty-lookin’ recipe overflow, and Rivet’s publicized her pine PR in the Lab.
Been a pretty routine day in the M&A end of things here in DDA dev.
Higher quality is indeed better. Butchering was always a bit Wonky that way: negative butchering means that it can butcher, but it’s Lousy at it and you’re gonna be longer than you would with a proper tool.
Oh, and, yeah, crates can now be resealed against thieving Random NPCs, and I just merged fencing gear, as I recall. Go Snaaty!