Latest experimental features

Okay, I didn’t really check with the butcher quality. Is higher better than lower? Also , some of the tools seem to have negative values (experimental 2018, IIRC).

BeigeSand came through with an update to scenarios, Kevin fixed armor and armor-penetration calculations, the examination crash and vehicle failures from the pickup overhaul appear fixed thanks to i2amroy, BevapDin cleaned up the ratty-lookin’ recipe overflow, and Rivet’s publicized her pine PR in the Lab.

Been a pretty routine day in the M&A end of things here in DDA dev.

Higher quality is indeed better. Butchering was always a bit Wonky that way: negative butchering means that it can butcher, but it’s Lousy at it and you’re gonna be longer than you would with a proper tool.

Oh, and, yeah, crates can now be resealed against thieving Random NPCs, and I just merged fencing gear, as I recall. Go Snaaty!

To be clear, I’m 99% sure I fixed the source of the “turrets/children/squirrels occasionally bypass power armor” issue that’s plagued us for a long time now. After the fix I spawned 7 turrets in a row and stood next to them until they ran out of ammo without taking any damage in basic power armor.

To be clear, I’m 99% sure I fixed the source of the “turrets/children/squirrels occasionally bypass power armor” issue that’s plagued us for a long time now. After the fix I spawned 7 turrets in a row and stood next to them until they ran out of ammo without taking any damage in basic power armor.[/quote]

cue happy dance no more 1HKO from turrets

To be clear, I’m 99% sure I fixed the source of the “turrets/children/squirrels occasionally bypass power armor” issue that’s plagued us for a long time now. After the fix I spawned 7 turrets in a row and stood next to them until they ran out of ammo without taking any damage in basic power armor.[/quote]

Wait- what?
Squirrels?
How the fuck did that come around?

It was a simple one-off error. The armor had a protection value from 0-99, but the roll that was being made was from 0-100 as I understand it. As such there was always that slim chance that whatever it was would roll a perfect 100 and get through your defenses. Turrets were just better at it since they fire multiple shots.

A simple solution solves an age-old problem. :slight_smile:

I’m looking forward to this release so hard it’s starting to hurt.

Nab the latest experimental. It’s not too crashy, and less buggy than 0.A! :slight_smile:

Very latest you have to use advanced inventory to pick stuff up out of car trunks, little annoying, better to wait a day or 2.

Oh derp. I completely missed that fact; I’ve only been using advanced inventory for vehicle containers. xD

Very latest you have to use advanced inventory to pick stuff up out of car trunks, little annoying, better to wait a day or 2.[/quote]
Fix for that just went into the experiemental, I accidentally broke it while fixing the previous examine crash. :stuck_out_tongue:

Just don’t make cars run on Cpp, please. :stuck_out_tongue:

Any future general questions in this thread will be deleted without comment. This thread is for announcing new features.

I don’t believe it’s been mentioned, but a month ago HuXTUS added some new electronics: a tablet computer, a digital camera, and SD cards compatible with both. Randomly generated SD cards may contain valuable or encrypted data, like recipes!

Yes, I know. I’ve found them both in an electronics store. Now I can’t stop making pictures of every single living being in the game and putting them into my PDA!

Shocker brutes. <3

No idea who came up with them, but they’re great !

[quote=“Aenye, post:236, topic:5582”]Shocker brutes. <3

No idea who came up with them, but they’re great ![/quote]

WHAT

My reaction exactly ! The encounter went from “OMG ! WTF !” to “I am so going to die now” and finally to “Well, I’m half-dead but the thing could be made just a bit tougher”.

[quote=“Aenye, post:236, topic:5582”]Shocker brutes. <3

No idea who came up with them, but they’re great ![/quote]
Mother of god.
Gonna have to download the new experimental with the intent of getting ripped limb by limb and/or fried to a crisp by one of these right when I start the game.

i just noticed that a menu for viewing mutations like you view cbms has been added… I like where this might lead :3