Okay, I didn’t really check with the butcher quality. Is higher better than lower? Also , some of the tools seem to have negative values (experimental 2018, IIRC).
BeigeSand came through with an update to scenarios, Kevin fixed armor and armor-penetration calculations, the examination crash and vehicle failures from the pickup overhaul appear fixed thanks to i2amroy, BevapDin cleaned up the ratty-lookin’ recipe overflow, and Rivet’s publicized her pine PR in the Lab.
Been a pretty routine day in the M&A end of things here in DDA dev.
Higher quality is indeed better. Butchering was always a bit Wonky that way: negative butchering means that it can butcher, but it’s Lousy at it and you’re gonna be longer than you would with a proper tool.
Oh, and, yeah, crates can now be resealed against thieving Random NPCs, and I just merged fencing gear, as I recall. Go Snaaty!
To be clear, I’m 99% sure I fixed the source of the “turrets/children/squirrels occasionally bypass power armor” issue that’s plagued us for a long time now. After the fix I spawned 7 turrets in a row and stood next to them until they ran out of ammo without taking any damage in basic power armor.
To be clear, I’m 99% sure I fixed the source of the “turrets/children/squirrels occasionally bypass power armor” issue that’s plagued us for a long time now. After the fix I spawned 7 turrets in a row and stood next to them until they ran out of ammo without taking any damage in basic power armor.[/quote]
cue happy dance no more 1HKO from turrets
To be clear, I’m 99% sure I fixed the source of the “turrets/children/squirrels occasionally bypass power armor” issue that’s plagued us for a long time now. After the fix I spawned 7 turrets in a row and stood next to them until they ran out of ammo without taking any damage in basic power armor.[/quote]
Wait- what?
Squirrels?
How the fuck did that come around?
It was a simple one-off error. The armor had a protection value from 0-99, but the roll that was being made was from 0-100 as I understand it. As such there was always that slim chance that whatever it was would roll a perfect 100 and get through your defenses. Turrets were just better at it since they fire multiple shots.
A simple solution solves an age-old problem.
I’m looking forward to this release so hard it’s starting to hurt.
Nab the latest experimental. It’s not too crashy, and less buggy than 0.A!
Very latest you have to use advanced inventory to pick stuff up out of car trunks, little annoying, better to wait a day or 2.
Oh derp. I completely missed that fact; I’ve only been using advanced inventory for vehicle containers. xD
Very latest you have to use advanced inventory to pick stuff up out of car trunks, little annoying, better to wait a day or 2.[/quote]
Fix for that just went into the experiemental, I accidentally broke it while fixing the previous examine crash.
Just don’t make cars run on Cpp, please.
Any future general questions in this thread will be deleted without comment. This thread is for announcing new features.
I don’t believe it’s been mentioned, but a month ago HuXTUS added some new electronics: a tablet computer, a digital camera, and SD cards compatible with both. Randomly generated SD cards may contain valuable or encrypted data, like recipes!
Yes, I know. I’ve found them both in an electronics store. Now I can’t stop making pictures of every single living being in the game and putting them into my PDA!
Shocker brutes. <3
No idea who came up with them, but they’re great !
[quote=“Aenye, post:236, topic:5582”]Shocker brutes. <3
No idea who came up with them, but they’re great ![/quote]
WHAT
My reaction exactly ! The encounter went from “OMG ! WTF !” to “I am so going to die now” and finally to “Well, I’m half-dead but the thing could be made just a bit tougher”.
[quote=“Aenye, post:236, topic:5582”]Shocker brutes. <3
No idea who came up with them, but they’re great ![/quote]
Mother of god.
Gonna have to download the new experimental with the intent of getting ripped limb by limb and/or fried to a crisp by one of these right when I start the game.
i just noticed that a menu for viewing mutations like you view cbms has been added… I like where this might lead :3