There was an update sent out about a week ago (and will be one approximately every week until I get the dev diary section of the website set up, where they will appear instead)
@skippy: uhh. whats so funny? community is really growing. its hard to keep track of who is doing what. there are so many contributors.
Where can we find last week Developer’s Diary?
Where can we find tiles support build?
Where can we find the tileset?
[quote=“Albert, post:143, topic:1854”]Where can we find last week Developer’s Diary?
Where can we find tiles support build?
Where can we find the tileset?[/quote]
I do not believe the tileset build is done yet, however the programmer said he was working on it yesterday. It should be today or tomorrow hopefully. As for tilesets, there are a few people working on getting the graphics ready to go. I believe you can find them in “The Lab” section of the forum
All of the higher level developers either will have 4 stars and be titled “Contributor” or have 5 golden stars next to their account
Here’s the current list of developers:
Kevingranade
GlyphGryph - Forum/kickstarter admin
TheDarklingWolf - Currently can’t spend large amounts of time here
GalenEvil - Kickstarter dev
i2amroy
OzoneH3
At the moment Kevingranade is the main merger for the project, I review/merge a smaller chunk of pull requests, GlyphGryph handles the forums, GalenEvil works on his kickstarter stuff, and OzoneH3 chips in occasionally with stuff.
To be clear though, there is a large group of people making critical contributions to the code, that list in particular puts in a lot of time, but if they were the only contributors DDA wouldn’t be half as awesome as it is.
Is there somewhere we could find an “upcoming features” list? Not like, suggestions, but what you guys are actually working on?
This is the stuff we hope to have for next version:
And here’s the pull requests people have open, meaning they are waiting for it to be merged in or working on it and looking for feedback:
Open issues in the github is probably the best place to go. But even then… people tend to pop in and pop out pretty quickly to do lots of stuff all the time.
Check out Deon and Samscale, if you want to know about tilesets.
GalenEvil has been on a short trip last week and wasn’t able to code as fast as he’d hoped.
[quote=“Albert”][quote=“GlyphGryph, post:148, topic:1854”]This is the stuff we hope to have for next version:
And here’s the pull requests people have open, meaning they are waiting for it to be merged in or working on it and looking for feedback:
https://github.com/CleverRaven/Cataclysm-DDA/pulls
Open issues in the github is probably the best place to go. But even then… people tend to pop in and pop out pretty quickly to do lots of stuff all the time.[/quote]
That has nothing to do with the Kickstarter. Since this is Kickstarter thread it’s natural to expect people here are interested in those features they pledged their money for, features that are outlined in the contract you have with the Kickstarter developer. Like whether are sprites supposed to be animated, are wielded items and clothes supposed to be visible on the character sprite, and stuff like that.
For non-backers who haven't been getting regular updates - our programmer has begun work on getting tileset support working, and is making good progress. I expect it to be finished early next week, and several folks on the forum have tilesets ready to plug in and go.
You posted this on http://en.cataclysmdda.com/
It’s the end of the week, where is it? Why do we have to keep asking instead of to be informed about the progress via Developer’s Diary or otherwise? Speaking of which, where can we find last week Developer’s Diary?
Who are these folks with tilesets ready to plug in and go, where can we find those tilesets?[/quote]
Dude, calm your tits. Did you even back the kickstarter? The information he posted is a list of all planned features. That is what was requested. The updates are sent VIA EMAIL to BACKERS. There is no Dev Diary available to the public yet. Kickstarter Money was not used to promise any of things, or technically any features. It was to hire a programmer, which is has. Work is being done. If you look on the forum, like I told you too in my previous post, you would know to look in the “The Lab” section of the forum for the tileset progress. The programmer is working on implementing support. Again, calm your tits and stop trying to boss people around. Your tone is starting to get annoying.
Minor correction, the KickStarter funds are for the KickStarter features and rewards. Hiring GalenEvil is the how of getting the features done.
That doesn’t change the fact that it’s kind of pointless to bug us about KickStarter deliverables through non-KickStarter channels. It’s also kind of hinky to demand compliance with informal, best-effort estimates. If you have issues with KS dileverables, bug us about it there, if you don’t have any deliverables, what are you complaining about?
I feel like tone is starting to devolve here. We don’t want this to turn into another “Ship Sinking Simulator” situation. Anyone remember that? Wasn’t pretty. Now, I agree that what’s his face was beginning to get a bit accusatory, but I think the people watching this are starting to get a little antsy. Something to prove that the hookers and coke money has properly motivated the developers. Of course, that’s a short term thing. It’s been like a week. Or two. Can’t press + without crashing. No real changes from un-kickstarter version. Same game, same people, only money has changed hands for… some… reason.
The first goal of the kickstarter version was to create tile support. This isn’t something that can be merged in in small pieces, nor is it a “quick and easy” thing to add. Thus there won’t be any (visible) changes from the kickstarter until tiles are ready to be merged in; at which point there will be a big change. GalenEvil isn’t currently working on “bug-fixing”, he’s working on implementing a very large but very desired feature.
Also, as noted by jcannon, only the kickstarter backers get GalenEvil’s dev log.
The reason money chagned hands is one of them is doing this fulltime now. No kickstarter really fulfils anything within 2 weeks. Everyone is expecting change now now now. Even I am (I log onto this forum upwards of 30 times a day hoping for the update) but complaining and acting accusatory isn’t helping anyone.
I demand all my money back and then some in reparations for mental anguish caused by the cruel dev team.
I am very excited for the next update, although I wish some people would lighten up on the dev team. Those guys have consistently put out monthly feature-rich updates for ages now, as if that doesn’t give them some credit with you.
Really, be nicer. And have fun!
The Wednesday thing was not a promise, it was just an expected ETA. You know how life can conspire to rob you of your time? That’s what happened to Galen. He expected to finish the support by Wednesday, before the holiday, but he couldn’t due to this thing that is called life, so he’s back to working on it after said trip.
There have been explanations on IRC in the dev channel, btw.
not sure why everyone is getting eggy.
Okay, one important note:
Sean was hoping to have both tileset and the dev diary done before spending a week with his family, but ended up not being happy with his progress and deciding to do additional work while there. For those wondering, yes, he'll only be getting paid for time he actually works, so his family reunion doesn't mean we'll be getting any less developer time for the Kickstarter funds.
So yes, things have actually been completely delayed by a full week. Maybe that’ll calm a few people?
That said, I think I’m speaking in the interest of most backers here, if I say that I wish GE would be active on IRC and github more. His github acitivity since the KS started has been literally zero, and given that he’s supposed to be working “fulltime”, I think some of that time could be spent on communicating with other devs, which would undoubtedly enable us to push out those KS features faster and more efficinetly. On that note, can we get a more accurate definition of fulltime? To me “fulltime” means 6-8 hours a day, 5 days a week. That’s what I thought I was backing the project for.
I have the exact thoughts CIB. I am not getting paid but I want to develop a tileset, but without any new major breakthroughs which were promised it’s a bit problematic.
I am okay with that, but fulltime development was a different thing in my head than what happens now :). Maybe he should have waited with kickstarter for a bit because he has family issues to sort first. Family and fulltime programming do not go along well.
P.S. Some feedback would be nice too. I’ve sent him a PM about tileset support a week ago, and still no answer.