What’s the ETA on that update that was supposed to be in in a week, according to the “Kickstarter Funded” post?
I’m writing it up now to be sent to GlyphGryph for proofreading and distribution. Most likely it will be put up in the morning or early afternoon since GlyphGryph is /probably/ already asleep for the night. I finished work for the week about an hour ago and have spent a good deal of the time since then going through my personal log and expanding on the points therein.
So guys, should we just wait for an appropriate letter to describe our 20$ and other donator’s rewards (like characters and the like)?
I went for Explorer tier and now I don’t know whether I should fill some form with info about my survivor, or should I just wait?
Yep, interested to see which new features are being worked on too, really excited :D.
Sent the dev journal off to GlyphGryph a bit ago, shoulda updated my post hehe. Should be posted in the morning
[quote=“Deon, post:123, topic:1854”]So guys, should we just wait for an appropriate letter to describe our 20$ and other donator’s rewards (like characters and the like)?
I went for Explorer tier and now I don’t know whether I should fill some form with info about my survivor, or should I just wait?
Yep, interested to see which new features are being worked on too, really excited :D.[/quote]
There will be a Kickstarter questionnaire going out soon.
[quote=“Otaku, post:120, topic:1854”]Why not add tiles and take away the code for ASCII. This will limit the size of the files (yay faster downloads).
But also make a jpg or png or insert_image_type_here filled with ASCII, like this this except without all the fancy arrows and wall thingies.[/quote]
If we just wanted the look of ASCII, that might be a viable alternative, but ASCII mode (which isn’t actually ASCII anymore, but I digress) also allows remote terminal play, streaming with ttycast, renders faster than tiles, usually allows more tiles-per-screen, and has fewer build dependencies. Also there’s a HUGE variety of fonts available, if we had “ASCII tiles”, we’d be stuck with just one or at most a handfull of ascii-tilesets.
Also, +ascii-tileset -ascii-code would be a net increase in download size, removing the text handling would have almost no impact on the executable size, and tilesets are pretty big.
Looking at the tileset image I’m using from utunnels’ Tileset source distribution: as a .BMP the tileset is 1.5MB, as a .PNG it is still 165kB. The JSON file needed to parse the tileset into something usable is 41kB. The shift from BMP to PNG made a huge difference, but I agree with Kevin Granade that it would still be an overall larger downloadable
Also remember, having tile support, not tiles, is what matters - it tends to motivate people to create, upload their mods and download others. Oh, the good fortune.
Can’t wait for the tile support, my tileset is going to be one of the first :D.
Just to show how I am excited, I took a few moments to make some basic ground tiles.
Of course I will change a lot once I start actually working on that, but that’s a start.
Deon, wow. You do a lot of games right (if your the Deon I’m thinking about). DF, Elona, now this.
Still, good job. You should probably go look at the Lab section, that has a lot of threads about tiles.
I had a full tileset for Cataclysm back then, I know the Lab section and I am going to make a more detailed AND an ASCII-like tilesets from a scratch.
P.S. Bars and basketball courts/parks in Cataclysm were coded by me, so while I am a bad coder, I contributed a bit (there was a mod back then with churches), so you don’t have to tell me about Lab section :D.
You do a lot of gamesYep, I do a lot of games :D. Sadly sometimes it stops me from doing my wife, but she got used to it ;).
I’m thinking of this style of houses:
By the way, which materials are walls made of? Is it brick?
P.S. I may go with my old tileset style though, right now I just plan how to build shapes. Textures are many, I can use both vibrant cartoonish colors and more realistic ones.
Well, Deon, nice work. Keep the look of your new textures.
I agree.
[quote=“Deon, post:132, topic:1854”]I’m thinking of this style of houses:
By the way, which materials are walls made of? Is it brick?
P.S. I may go with my old tileset style though, right now I just plan how to build shapes. Textures are many, I can use both vibrant cartoonish colors and more realistic ones.
[/quote]Deon, didn’t you make a tileset for one of the earlier versions? Because if remember correctly, your tilesets are kick ass!
if whales original forum is still up, there should be a link to the old tileset on the mod forum. buried somewhere.
Skippy: Are you the fulltime kickstarter developer?
Yep, here it is:
http://whalesdev.com/forums/index.php?topic=1336.0
Judging by what is left when I blow up the walls of the tutorial house I would say they are wood frame.
[quote=“youtoo, post:136, topic:1854”]if whales original forum is still up, there should be a link to the old tileset on the mod forum. buried somewhere.
Skippy: Are you the fulltime kickstarter developer?[/quote]
AHHAHAHAHAHAHA…no.
Long time player, first time poster. Was just wondering if there is a where we can get news on the kickstarted updates? It’s been a couple weeks now and there is no news. I don’t expect an update so soon, but news on whats being worked on right now would be nice.