I accidentally stumbled across what I think is the source of the monsters warping through walls issue, so I might look into that soon.
A new contributor, OzoneH3 has implemented the nearby items thing! It’s everything I hoped for and more, this is a really killer feature!
On the other hand, since I’m a jerk I turned the intended behavior of containers back on, in that you can’t see the contents of a dresser or refrigerator without 'e’xamining them.
Furniture does in fact barricade doors, (in the current release even), just push furniture in position in front of a door and zombies have a harder time bashing it down.
I’m merging features from CSZ into DDA as they mature, but there’s no way to pull the removal of “weird” monsters, since it’s not an option, just removed from the code. I’m still interested in making that configurable, but as you can see there are a lot of other things vying for my attention 