[quote=“Coolthulhu, post:6, topic:8489”]Burning corpses before learning that fire can spread onto clothing lying on the floor.
Fighting a flamethrower-wielding NPC (“it’s just a simple flamethrower, what’s the worst that could happen?”).
Attacking a tank drone in melee and getting blasted with its flamethrower.
You could easily die even if you instantly stepped out of the fire.
Standing in raging fire deals 9 to 12 dmg per turn. “onfire” effect deals 3 dmg per turn to each bodypart. You get 5 turns of “onfire” per 1 turn of standing in raging fire. Raging fire causes a lot of pain and can destroy storage items, so that 1 turn you spend in it can actually be 2 or 3 turns.
A single action spent in a raging fire can cost you 80 hp.[/quote]Granted, in my experience, flame resistant underclothes helps significantly. Keeping them in good condition is rather difficult however, if you are an aspiring tailor, definitely make repairs whenever it i “Torn” or “Ripped” so you do not waste nomex. Reinforcing it can be hella helpful too.
Also would be worth saying that they would have spent one turn in Small Fire due to the time it takes to spread, i think.
Meanwhile, i can recall a time i lost a fairly well off midgame character by assuming swat armor would save me versus a hulk.
We need some kevlar-level (even if light kevlar) light encumbrance high coverage arm wear.
Best i can ussually find is either turnout coat (great coverage and fireproof, but nasty torso encumbrance) or metal arm guards (encumbering and poor coverage).