@Mantar
Yeah, i was curious about late game.
I don’t really know how to explain this but i never met a chicken walker and i played games where i survived more than one year, maybe i have just been “lucky” this whole time ? I don’t know.
I never died to a tank drone, i don’t remember a situation where after seeing one i couldn’t just go away and avoid the confrontation altogether or i wasn’t in a vehicle that made me just step on the gas to kill him.
Turrets don’t chase you, so the only way to get killed is to blunder into them without enough movement points to back up a square before getting shot.
I am not proud of it but that’s what happens to me.
Usually it is month 3 or 4 of my character’s life, i can now kill everything i met in a day to day basis with relative ease, i get bored and careless, then suddenly a genius idea comes though my mind.
Lets explore a lab/bunker/something !
I get killed by a turret the next day.
So you see the current health system as a work-in-progress ? I don’t understand.
So I’m hearing leave turrets exactly the same and make everything else more dangerous.
That’s a way to solve it, yes, i wouldn’t say everything else but at least what you consider to be the end-game enemies apart from the tank drone and the chicken walker.
@Stevepunk
or to increase the evolution factor
Hey, that’s actually a great idea, i will do that on my next character.