I returned to the game a while ago to try out how the “very bad day” starts work in the new version. After a week of playing (many deaths at first, but now two seasons in), I realized I have a moral dilemma.
I generally don’t save scum, since, as people often argue, it takes away some excitement from the game. It’s a good thing scumming is possible for those who want it since a good game should cater to different kinds of audiences and play styles. I just prefer not to.
But, but… Not wanting to die makes me play exceptionally carefully to a level of paranoia. Creeping, planning, taking almost no risks, and going very, very slowly. Most of the time it’s fun, but occasionally I just get the urge to charge, use up all my resources and blow the shit out of everything.
So, when it’s time to stop gaming for the day, I save and then proceed to do something totally reckless and irrational like attacking impossible odds just for the heck of it. When I’m done (near death or otherwise), I Alt-F4. I do it even if I happen to win and get some really valuable drop - no exceptions. Next day I continue the story as if such a rampage never took place.
The problem is, that well… Like I realized an hour ago: it could technically be called save scumming. Now I am trying to make up my mind whether it’s ok or not.
By definition, I can’t gain any in-game value, since I won’t be saving my progress. Then again I am subjecting myself to a large number of very difficult encounters and in many cases I learn new stuff and develop better crisis management strategies. One could say I’m gaining such information without having to pay with the long grind to get to mid- or endgame each time.
Still not sure if this kind of behavior is acceptable for a wannabe hardcore gamer. What do you think? Should these “excursions” come at a higher cost?