And the term, “Static NPC” appears to be a lie; I was playing a game with static npcs, when a npc came out of no where and ran across the street. In front of me RV. But yeah, there really buggy, and crazy. I would imagine that they would eventually get a morale from killing you, but I guess that is not implemented. Well, I think we should stop talking about NPC’s, and start talking about horrible, horrible deaths!
For most part, I tend to try to look at the NPCs first before we get in talking range. If they’re not armed well enough to kill me, I kill them (or if they’ve got skills to teach, I try to get those before killing them). If they got weapons that might be a problem, hit them at long range, or make sure I always carry one or two molotovs. Especially if they have a flamethrower. The ones that try to rob me are kinda buggy; they’ll begin the process of taking my items, I can keep on attacking them and they don’t seem to attack back. If I wanted to make extra sure for those robber types, I just zap them with a tazer and then maul them to death.
If they’re running from me, I try to lure them into a town if one is nearby, so the zombies can maul them.
Also, they don’t turn hostile if you drop a rag on the tile they’re standing on and set it on fire. The ones at the refugee center are even crazier, as they’ll step out of the fire and then try to go back to their initial spot that’s still on fire.
And for the ones who suddenly pop in labs. If you manage to persuade them to join you, then you can push them to a dissector and they won’t turn hostile. If they’re still alive, push them out and then push them in again.
Man… looking at that, my psycho cannibal character is kinda an asshole. He’s also set for the winter with all the amoral aspic, jerk jerky, and dehydrated human flesh he can eat.
[quote=“Azrad, post:1462, topic:339”]For most part, I tend to try to look at the NPCs first before we get in talking range. If they’re not armed well enough to kill me, I kill them (or if they’ve got skills to teach, I try to get those before killing them). If they got weapons that might be a problem, hit them at long range, or make sure I always carry one or two molotovs. Especially if they have a flamethrower. The ones that try to rob me are kinda buggy; they’ll begin the process of taking my items, I can keep on attacking them and they don’t seem to attack back. If I wanted to make extra sure for those robber types, I just zap them with a tazer and then maul them to death.
If they’re running from me, I try to lure them into a town if one is nearby, so the zombies can maul them.
Also, they don’t turn hostile if you drop a rag on the tile they’re standing on and set it on fire. The ones at the refugee center are even crazier, as they’ll step out of the fire and then try to go back to their initial spot that’s still on fire.
And for the ones who suddenly pop in labs. If you manage to persuade them to join you, then you can push them to a dissector and they won’t turn hostile. If they’re still alive, push them out and then push them in again.
Man… looking at that, my psycho cannibal character is kinda an asshole. He’s also set for the winter with all the amoral aspic, jerk jerky, and dehydrated human flesh he can eat.[/quote]
:l
Why didn’t I think of that? I had a tazer back in my home but didn’t found use for it. This is brilliant, pretend to give up and then zap the little robbers until their eyeballs pop!
It definitely works quite well. As I recall, as long as you’re not encumbered and have decent strength, my starting character managed to kill the starting NPC on the mall scenario using only the extendable baton. In general most NPCs seem to get stunned long enough with just one shock. It is a bit costly, since it’s a hundred batteries per shock.
100 batteries is not much, you get a lot of flashlights from zombies
alslo i never had problems with npc
they seen to flee or are friendly only one time one tried to rob me with (empty) pneumatic assault rifle after i killed him with crowbar that rifle allowed me to kill zombies at ease (on desert map it was even better because rocks are more common)
This is not how I last died but I will post it as it was the strangest in that I have no idea how it happened. Basically a character who I gave a random name that I assumed was German died by burning in a mansion. The issue is I have no idea how the fire started. The point was while reading in teh mansions massive library I was constantly being annoyed by my character hearing various noises I stopped for a moment to go and investigate. Then I saw smoke and thought it was a smoker zombie until I walked in and my character caught fire. I was able to get out at first but then I cheated in several fire extinguishers to try and put it out but at that point I assume that side of the manor was entirely on fire so I then burned trying to escape.
Classic end, I hid in my sportscar house and something sniffed me out and investigated noisily all night. I figure dogs track by scent and can’t break doors, so I open the door. I can take out dogs and need the sinew for clothing repair.
Why the hell a moose should decide it wants to seek me out by scent alone when it had absolutely nothing better to do and had spent the previous day nowhere near my foraging area is beyond me. Good to see moose are still arbitrary seek-and-destroy missiles for first-night survivors.
What I fail to understand is why it did not wreck the shit out of the car to just get in. Oh well. Clearly I was stupid enough to invite it anyway!
And the Scourge of Canada claims another victim.
Another time I died while I was trying to drive my mobile fortress. I was trying to get it to stop but all I was doing was ramming it into the building more because I was pressing the wrong button.
I can only assume that you essentially hit the gas pedal instead of the brakes. o3o
Basically yes.
I love the new monster evolution system. I have a habit of only butchering the special zombies and after a summer spent in the woods exploring and making jerky. Imagine my surprise when I confidently saunter into the town and get surrounded by predators and hulks.
Enjoy getting clobbered.
I know right? You’d think if anybody would be unsurprised, it’d be the Canadian. Nope. Moose murder is our spanish inquisition
Playing a Fighter solves the moose problem quite handily. At least with Fencing as well.
Funny that my fighter with a broadsword can use sophisticated combat techniques, while the knight can’t do anything fancy with that zweihander.
Playing a Fighter solves the moose problem quite handily. At least with Fencing as well.
Funny that my fighter with a broadsword can use sophisticated combat techniques, while the knight can’t do anything fancy with that zweihander.[/quote]
To me any weapon with a technique or an “official” weapon can take care of most enemies fairly easily if you are not too encumbered. Also I’m back from the AP test.
Yus, fightan’ solves everything.
And a belated welcome back, OfLobo. o3o
[quote=“vertibirdo, post:1436, topic:339”]Amigara horrors have ended me.
This hole was not made for me after all.[/quote]
~This hole isn’t your hole~
~This hole isn’t my hole~
~This hole wasn’t made for you or me~
~Drrrr Drrr Drrrr!~
In Soviet Russia, you were made for hole? o3o