How did you last die?

It’s like how frogs can throw up their stomach, but your treeman couldn’t just put it back in.

As for me, doing a bunch of crafting waiting for night at a military base, hiding from the turrets on every other side. For some reason, I started losing health instead of healing. “Hmm”, I thought, “must’ve wandered too close to that dump earlier,” and activated my radiation scrubbers, went bank to crafting. After a bit, my health started going down again. “Wtf”, I thought, “is it bugged?”. I activated them over and over, but I kept losing health.

…turns out that one turret has dropped a damaged plutonium cell. Ugh.

Note to self: look into making damaged radioactive items show up in bright green or blue text.

Oooh… Thought they got that one. Looks like active mutations still use a randomly selected amount of hunger/thirst/fatigue.

Killed by damned NPC .__.

it seems to be 100% for all three, but I’ll try savescumming a few more times to test it out. Given I’d just updated game versions, it’s possible my character’s stats did not have any recent history under the new build to draw from? I mean, I think I started Zach’s game back in August.

Tried taking out a cabin of bandits and took triple headshot in one turn before I could move.

After a new version installation I discovered that NPCs now have camps.

And sometimes they have no ammo.

So yeah, I was bludgeoned to death by a hail of firearms.

Taking it to the Garage.

Chicken Walkers. It seems that the RNG gods hate me for being even slightly successful. I even tried importing my character into a different world on a newer experimental, not just for avoiding the death-machine, but also because my world was a bit buggy for some reason (Debug errors about submaps or something all the time, made monsters respawn in map tiles I had already cleared out). But apparently the .sav file that contains all the data about poor, unlucky Rhodri Kraakman also remembers all monsters that were in his general vicinity.

Built an awesome Unarmed character focused around Capoeira (which is a super cool fighting style) and beat a Krek, a tough zombie, and a moose to death within ten minutes with my bare hands and without taking a scratch from any of them.

Then I wandered into the closest city and accidentally stepped into the range of an antimateriel turret. I instantly started backpedaling but even once I was at a safe distance it kept firing.

The first four bullets missed, the fifth one hit me in the right arm, completely destroying it from full HP to zero in one bullet and making a blood trail that stretched off the screen. I then stumbled blindly into a house that happened to contain a tough zombie and a feral hunter, and my superior Brazilian dance fighting was not enough to defend myself against them.

Rebuilding the character because that was fun while it lasted, but man, fuck AM turrets. Not literally though. That would be all metallic and gross.

You set the timer to 1

But I’m getting ahead of myself. My run from shelter to shelter from the wandering hordes wasn’t going well, the first one was destroyed by a horde, the second by a triffid…

And now, after finding a mansion, the horde returned. About half a day later, the power armor I’d ripped the servo-motors out of was finished, my weapons, broken, my bionics, drained.


o - 2 small blobs
Z - 44 boomers
@ - 2 broken cyborgs
d - 1 dog
d - 8 Z-9s
d - 12 rot-weilers
e - 4 manhacks
Z - 52 skeletons
F - 9 triffids
2 - 1 turret
a - 1 giant wasp
Z - 886 zombies
Z - 12 zombie brutes
Z - 8 shocker brutes
z - 116 zombie children
Z - 40 zombie cops
Z - 32 crawling zombies
d - 72 zombie dogs
Z - 16 shocker zombies
Z - 112 fat zombies
Z - 20 firefighter zombies
Z - 60 grabber zombies
Z - 44 hazmat zombies
Z - 12 feral hunters
Z - 8 zombie necromancers
Z - 112 decayed zombies
Z - 7 zombie scientists
Z - 36 shrieker zombies
Z - 12 smoker zombies
Z - 24 zombie soldiers
Z - 40 spitter zombies
Z - 8 swimmer zombies
Z - 16 zombie technicians
Z - 96 tough zombies
Total kills: 1925

I got kicked in the shin by a bio-operator zombie. Either the force of my face impacting the pavement killed me, or the son of a bitch curb stomped my character as they tried to figure out which was was up. I’m assuming the former cuz apparently military zombies remember their training.

There’s something humorous about being curb-stomped by something I’m accustomed to be doing the stomping to in video games.

Its amazing how the military got wrecked anyway with people that capable in theire ranks.

[quote=“Valpo, post:953, topic:339”]Its amazing how the military got wrecked anyway with people that capable in theire ranks.[/quote] end of ammo, start to mele, get bite, it turns green, dead
or
end of ammo, mele shocker zombie/brute, dead
or
setup turret/tankbot/chicken, soldier was bad at computers, turret/tankbot/chicken turn hostille, blue on blue(bodies at roadblock and outpost)
or
infected squad escape with helicopter, squad die and turn into zombies, they kill pilot, heli crash(heli crash site)

there are so many ways how military died

[quote=“Arek_PL, post:954, topic:339”][quote=“Valpo, post:953, topic:339”]Its amazing how the military got wrecked anyway with people that capable in theire ranks.[/quote] end of ammo, start to mele, get bite, it turns green, dead
or
end of ammo, mele shocker zombie/brute, dead
or
setup turret/tankbot/chicken, soldier was bad at computers, turret/tankbot/chicken turn hostille, blue on blue(bodies at roadblock and outpost)
or
infected squad escape with helicopter, squad die and turn into zombies, they kill pilot, heli crash(heli crash site)

there are so many ways how military died[/quote]

They are very capable in meele as shown by those that remember theire training they ll wreck a brute if i go by the abillity of the enemy variant which is probably weaker then it was when alive (asumption)
Bitten then die from infection? VERY unlikely as there should be a medic atached to each squad and most soldiers should at least know how to desinfect a wound .
Turrets + crazy bots that might have ended them yes.
infected squad dieing then tunring ? why do they die? if they where infected they usualy carry antibiotics… and they shouldn t have infected wounds in the first place… or do you mean zombie virus infection like in those movies?? thats not cata reality and won t happen that way.

All but the machines turn on theire master szenarios are unlikely.

edit: concerning the shockers: militarry personell should be able to adapt to such enemies and theire bionik soldiers will likely be equiped to counter electric attacks with the apropriate cbm… and what stops a well trained soldier to take a club and beat a shocker to death?

Perhaphs they would have been the unlucky ones to face the greater horrers than zombies.

Perhaps a nice reason to decipher those millitery data storage uh flight recorders? They should lead to interesting places (2 way netherportal plox xD)

They are very capable in meele as shown by those that remember theire training they ll wreck a brute if i go by the abillity of the enemy variant which is probably weaker then it was when alive (asumption)
not every soldier is bio operator alslo shockers can stunlock pepole if they have acompany
Bitten then die from infection? VERY unlikely as there should be a medic atached to each squad and most soldiers should at least know how to desinfect a wound .
maybe they run out of fak and disinfect and medic died before (its sewed with fat thread but still make some sense)
infected squad dieing then tunring ? why do they die? if they where infected they usualy carry antibiotics.. and they shouldn t have infected wounds in the first place... or do you mean zombie virus infection like in those movies?? thats not cata reality and won t happen that way.
well i was thinking about one or more escaping squad members having infected bite but if they have antibiotics is not a option so heli crash site need other explain

yeah shockers can stunlock one person but not an army squad and if they see that it uses electricity someone is gunna either shoot it if he has ammo or use a non conductive weapon to help his comrade in peril… unless the militarry is braindead.

the bio operator is just the only z that remembers his training (proly due to implants) normal humans don t randomly forget everything like a newly revived zombie soldier… so they are still capable soldiers just without bionics.

[quote=“Valpo, post:959, topic:339”]yeah shockers can stunlock one person but not an army squad and if they see that it uses electricity someone is gunna either shoot it if he has ammo or use a non conductive weapon to help his comrade in peril… unless the militarry is braindead.

the bio operator is just the only z that remembers his training (proly due to implants) normal humans don t randomly forget everything like a newly revived zombie soldier… so they are still capable soldiers just without bionics.[/quote]

Bio-operators have a fairly rare CBM called Close Quarters Battle. (You can find 'em in Labs and by butchering op corpses.) It’s basically a state-of-the-art bionic memory module that can (when desired by its user) override most motor functions and essentially “do martial arts” for you, giving several styles at a competent, but fixed, level. Install it in your competent shooter, now you’ve got someone who could be a decent commando-type.

Most of that functionality’s gone now that the soldier is a zed, but with one thing and another, it can fire the “takedown” circuit fairly reliably. The Blob doesn’t have any better memory or cognitive access here, but has one very good trick for these particular ponies. (They also have the bionic armor, etc, but between the first kill and your re-killing 'em, that’s probably not in great shape.)