[quote=“EkarusRyndren, post:8, topic:3518”][quote=“Kevin Granade, post:7, topic:3518”]I’m against having this be something where a character leaves stuff for later characters, there’s just no rationale for it, and it enshrines the causality-warp we have in the game as an actual mechanic instead of just being a bug of the implementation we turn a blind eye on.
I’m not totally opposed to the trait though, “prepper lite” or similar, cause a stash of handy stuff to spawn nearby-ish on your map, and marked so you can go hunt it down. It’d be fairly points light, because you still have to go find the thing. First aid kits, water purifier, a gun and some ammo. It’d give some nice direction to an early game.[/quote]
Merge it with the survivalist profession and up the cost. Have it replace a building in the nearest city and add a note to your mini-map “My House”
Pre-Fortified, guns, etc, etc.[/quote]The fun of the game is to try and hunt down several items and build your own fortified place yourself not try and hunt down a pre-stashed candy box full of goodies, where’s the fun in that?
Plus, you can already find nice loot such as the dead army guys.