Hey everyone. I know this has been discussed before, but I wanted to offer a suggestion and see if it’d be something that might gain some more traction at this stage.
Issue: Currently the player always starts off in the same building with only a slight difference in what is found in the basement. Whilst this allows you to build the basic stuff you need, it’s also quite boring after the first few games as you always just go through the same ritual of checking the basement, breaking the cupboards and benches and making the same old stuff.
Suggestion:
My suggestion is to have you spawn in a random house (or other building I suppose) instead of the starting shelter. Currently I do this on all my games by debugging a teleport inside the nearest house as soon as I start and it always leads to a much more interesting game without the safety of the starting shelter. Sometimes you get lucky and find a well stocked house, and other times you
I’d propose therefore that you start in a random house and have starting shelters removed. However, it’s important that it’s a relatively small village rather and I’m unsure if it’s currently possible to test that before spawning. It might be possible to just create a separate starting village in place of the starting shelter but it definitely needs to be a small one, as otherwise it’s rather difficult. I’d also suggest that the house was boarded up, as that makes things a lot easier.
Issues I foresee:
One of the problems with a randomized start is that you could keep respawning until you find the ‘best’ house for you. This could be broadly helped by having none of the houses you spawn in too overly well kitted out. To be honest though, I don’t think it’s avoidable, and just goes hand in hand with randomized starts.
Too hard to build/do anything without zombies attacking - This is a problem, and I’d suggest that the zombie number was kept low (possibly artificially so) or that they were congregated some way away from the house to allow for moderate construction. I’m unsure of the best way to balance this, but I’ve always managed fine even in moderately busy cities as long as I’m on the outskirts.
I am suggesting this as an option, not the default, but I do think it could take over from it if a good enough balance was found with the starting village.