HardMod (WIP)

Switch cataclysm to survival-in-hell mode.
DONE:

  • Less wild animals spawn rate (JSON)
  • Less some food nutrition (JSON)
  • Depression with following anorexia. (Code) (Depression mod coming soon)
  • Less chance to found eggs/plants in forest. (Code)
  • No harvest food spring/winter
  • house basements are much more rare (JSON)
  • ammo for guns weight more (JSON)
  • dead mil. and sci. squads are much more rare (Overmap.cpp - map_extras consts) (1/75 -> 1/250)
  • No water in LOME shelter (JSON mapgen_functions.cpp)

TODO:

  • Pain, sleep leak, hunger damage morale. (Code)
  • Less traps. (Code?)
  • animals are more aggressive and faster that player (JSON)
  • slight higher chance of getting negative mutations (JSON)
  • much longer arrow crafting time.(JSON)
  • welder/makeshift use car/truck batteries 1000/1500 charges per use.

I forgot something else?

this is a prety good idea wen borde from vanilla
-Zombeis do more damage
-zombeis ar faster
-animals ar much more agresive
-slight higher chanse of getyng negative mutations
-house basments ar much more rare
-dead Mil. and ciens squads ar much more rare
-traps ar much more abundint
-ammo for guns weight more

[quote=“yonsisac, post:2, topic:6755”]this is a prety good idea wen borde from vanilla
-Zombeis do more damage[/quote]
Use fragile/frail/slow healing/glass jaw trait. With hordes and 10x zombie spawn no problems with is. In any case i think i can write json-mod.

-zombeis ar faster
Fast zombie mod and/or running mod (-40 player speed). More fast zombies?
-animals ar much more agresive
And some faster
-slight higher chanse of getyng negative mutations
Mmmm ok.
-house basments ar much more rare
It easy to code.
-dead Mil. and ciens squads ar much more rare
Yes.
-traps ar much more abundint
Not understand.
-ammo for guns weight more
+

Now i write depression. You can start fix jsons.

-traps ar much more abundint Not understand
Basacli more land mines and more armd traps everywere

um…i dont know how to modifie or mod i only whanted to put some ideas sorry but i am learning but let mi try

[quote=“yonsisac, post:4, topic:6755”]

-traps ar much more abundint
Not understand

Basacli more land mines and more armd traps everywere[/quote]
Less traps. Ok. But not mines. Mines alarms hordes and useless for defense.
You natural language is?

[quote=“Reaper, post:5, topic:6755”][quote=“yonsisac, post:4, topic:6755”]

-traps ar much more abundint
Not understand

Basacli more land mines and more armd traps everywere[/quote]
Less traps. Ok. But not mines. Mines alarms hordes and useless for defense.
You natural language is?[/quote]
Spanish im lerning to write inglish better

EDIT=mmm cant post i finish rasong the weight a litel to all ammos but it sais its only allowd 2000 characters

If you can’t use git make zip, upload it on any file hosting and post link.
But may be it not needed. Player can carry 20 kg, but run as well as without cargo. Check realistic of data. One rifle bullet must has weight ~10 gramme.
For example 7.62x39mm round has weight 16.2 g. 80 x rounds - 1 296 g instead 640 g now in configs.
In json files 1 “weight” = 20 gramme.
I not sure, but i think ammo weights is right. Just values lower by 50%.

Im kinda confusd i think sombody with experians choold do it

Work in progress. Top post updated.

Hard mod is here: http://smf.cataclysmdda.com/index.php?topic=7339.msg167025#msg167025