[quote=“TheKobold, post:5, topic:11842”]
This one sounds interesting. So with 0.01 evo scaling basic zeds are non existent or they are in place but instantly more powerful?
Also… If there is a built in mod to make them x2 hit points or x2 speed, is it possible to make one for x2 damage?
Never had the mechanics of the evolution factor adequately explained to me. But from my own observations it would start making the zeds evolve very rapidly to instantly, and constantly. I my self dislike the speed of it so I push it all the way back to 100, I want mean zeds but even at a reasonable number I find hulks day one and that irritates me.
I dunno if tough increases their damage. Otherwise there may be a mod in the thread some where that does. Check the stickied list at the top of this section for the excellently curated mod list.[/quote]
evolution is not instantaneous. rather the game places monsters, then tries to upgrade them. So far as i can tell it uses the same point value for both (‘spawn cost points’ (monster diff/cost multiplier)). there may be some kind of point granting mechanic for evo though, to allow them to upgrade and spawn in cases such as a genning new areas.
the scaling factor likely influences how many points the evolution mechanic gets.
evo happens when ctitters are loaded into the reality bubble, using the spawn points. this means that, in theory, you shoud never see 800 hulks. but …
Evo can also happen onscreen, or so im led to believe by my own experience ingame, but thatd be uncommon at best. a message will pop if something upgrades insight.
zombie masters can and will upgrade their allies.
necromancers can raise anything with a revive tag without a nonecro tag, fyi. this converts the corpse to the necros faction, enabling uograding that way.