[quote=“KA101, post:17, topic:8906”]Trouble with making the game tougher is that rarely does it only make the game harder for developed characters, which is when the difficulty is needed. I’m just as guilty here as everyone else, what with the bots and all.
I’m not sure how you’d make the same three zeds a challenge that a starting char would fear, but might be able to beat–and simultaneously keep a late-game char afraid of 'em. Zeds on the small scale are an early-to-mid-game threat by my estimation.[/quote]
My idea to solve this problem is:
a) Any bite will infect you
b) Although you will be able to kill zombies with one blow, spawn rate will be much higher. So, yo can kill them easily when you face them one per time (like TWD). Y think it is absurd that a single zombie is a challenge for a first-day character. Aren’t zombies slow and clumsy? A kid with a knife should be able to dispatch them by stabbing their head. But, when 3 or 4 of them corner you, it should be more probable that they bite you, infecting you and thus making you be afraid of being cornered. To achieve this, c) and d)
C) armor will never totally protect you. Nowadays wearing a complete winter survivor armor makes you 100% immune to classic zombies. It doesn’t matter if every tile around you is occupied by a zed. You can block and kill them one by one.
d) this is a crazy idea but it would be very nice to implemen . System of “facing”. So, if you hit a zed which is standing on a tile west of you, the zombie at your east can bite your back! So, you can’t dodge him because you are not looking at him. This would make combat MUCH deeper, as an entire system of manoeuvering and positioning must be mastered in order to fight large numbers of enemies.
E) following the same logic, another tasty idea would be enemies making you fall to the ground when 3 or 4 of them attack you at once. It is absurd that zombies hit and bite you from their tile without jumping over you and pushing you to the ground. This would be another feature to make combat more strategy- focused
G) Zombies can’t smell you. After all, they are humans. So, if they cannot smell you, you can hide behind walls and sneak and hide without them noticing you, as long as you don’t make noise. This also increases tactics and thinking when moving from place to place.
It would be also nice for zombies to face in a direction. So, if you throw a talking doll or a radio, the noise will attract them and you can sneak behind their backs while they aren’t looking.
Generating cities with more hiding places, less “square” buikdings, would contribute to this “hide and sneak” strategy when moving.
Ability to crouch? So, you can throw yourself to the floor behind a counter and hope for the zombie which has just entered the shop not to find you.
In my ideal zombie game, every day is a challenge. You NEVER get to master zombies. At any time you can be overrun. You have to fortify your shelter, plant your food, make plans, take difficult decisions, and there is always the chance that a horde breaks through your wall
and invades your home. Always on the run, always afraid, carrying only the strictly necessary. Thinking twice before entering a building, running more often than fighting. But also strategy and creativity being rewarded.
In CDDA, the difference between living for 20 days and 200 days is just patience! In my ideal Zombie Game, every day proves something.
So, every mod which approaches this utopical model is welcome by me. On the long run it can be achieved. But I don’t think that the creators of CDDA will steer in that direction