I think rifles in the game had their range limited due to an engine issue. In real life several of the rifles are supposed to have a point blank range* greater than the maximum range listed in game.
[quote=“Wally-kun, post:9, topic:11738”]I often end up with more guns than I even know what to do with. I’m terrified to use them when they’re valuable, because the ammo is so precious and the noise is so huge, and by the time I’m confident enough that the idea of attracting attention doesn’t scare me, I don’t even need the guns at all. Almost all of my games have a big cabinet full of loaded weapons on a stockpile of (limited) ammo that will never get used, just because I’m safe in my tank suit and can face roll entire hordes with customized melee weaponry.
Failing that I have pneumatic bolt launchers, which are basically superior to guns in every way. They do more or less comparable damage, are totally silent, and their ammo is renewable. Hell, you could break down the guns they replace and use them as projectiles if you feel so inclined.
Guns are just…inferior, really. Nice for mowing down something fat fast or a lot of smaller stuff fast, but if you need to rely on guns you’re probably in a pretty delicate spot to begin with, and likewise probably can’t afford to use them save for saving your own skin at the cusp of death.
Basically they’re what you whip out if you round a corner and find a Hulk to save yourself. Any other time I find they’re more trouble than they’re worth or unnecessary.[/quote]
Ammunition scarcity is a problem, but I don’t think crafting smokeless propellant is so difficult that a survivor cannot do it on any scale.
Noise is only a problem at that point if someone is shooting back or the entire population of New England is chasing you.
*Here defined as the range at which the shooter can reliably hit an object they aim at without elevating the barrel, compensating for windage, drag, the rotation of the earth etc…