[GMC] Goats Mod Compilation V 0.1.8 now with GMC.exe

i havnt been updating experimental since 5b and im going through all the ident errors i thought i got them all maybe i need a new scanner. im going to go through them and fix them all

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You should update Arcana straight from CV’s repo, I’m pretty sure he’s solved those ident issues.

edit: P.S. massive inventory changes and broken mods after 10615, be aware.

I’m not sure what the point of these commit was:

The change from gold and silver to their chunks (gold_small and silver_small) is creating warnings during loading and will crash the game if these items are obtained and then inspected.

i think i fixed it not sure

@TheGoatgod here is the latest fix for many broken mods - it fixes pocket_type errors and some magazine error, 14 mods fixed so far https://mega.nz/file/KRMmgYJK#s-nh7rjD5ZiZzge7ATK3y1DYfBBYNWduV-77HLke5Wo

EDIT:
Oh and Miso_Touhou mod from the file above is broken, here is a fix to it, get this Miso_Touhou version, not the one above, but this instead https://mega.nz/file/bFNSSaaY#ZlGqUoQ850LI5i5Djc6ol-IzcDPyFzbzflM3Wy3Ml40

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Heya, quick question, i kinda cant really play without your modpack anymore, but i made the mistake of updating the experimental build to a newer version.

What version of the game is the current experimental version of the mod build for?
Since the latest update introducing a bullet damage type broke tons of shit once again

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tbh it hasnt worked since E im working on bullet damage errors but dont expect the mods to all work for experimental and if they do ill post the version i have it working on

thanks kenan i added this to github im going to make more work on it later and release v 0.06

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In https://github.com/TheGoatGod/Goats-Mod-Compilation/blob/4eab5dd02d21a8e0dd2e29be46bba18e68d33b79/Unlesh%20The%20Mods/mods/Battle-Maid-Redux-master/mutations.json, you have duplicate mutations.

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No problem, here is a fix for 32 mods that were causing game-breaking crashes due to update of the materials (“bullet_resist”) and ranged_damage format

https://mega.nz/file/DYllFLST#j6XKjDretrbM36xZ4FD9aGQqibB6fIUxi_qwej-TF0k

Here is a fix for Blazemod (latest and newest complete version by @SouP) and Tanks and some more mods too

https://mega.nz/file/aBMzkQQL#agSQWipI0ZKEpPSS60liIth2IKUewyn7Mabv947bgWk

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thank you so much i was fixing some of these but only got through a few
started working on a new mod its going as well as i though lol and its made up of other mods as well i hope to expand the factions into bigger and better ones
https://github.com/TheGoatGod/More-factions/issues/1

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fixed this will be in the next release

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I have a question about old Salvaged_Robots mod.
I m using:
“dda”,
“blazemod”,
“Tanks”,
“modular_turrets_remake”,
“civilian_salvaged_robots”,
“modular_turrets”,
“Salvaged_Robots”,
“DinoMod”,
“robot_automation”
and thanks to the work of the people here everything work without any error. But I have a doubt:
There are certain robots mentioned in recipes in the old salvaged that I never met, also the recipes mostly ask for broken robots and not deactivated ones.
These robots still exist in game?

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Hmmm, i’m honestly not too sure, you can activate debug menu to try to spawn them, it should probably work, though you MUST remove blazemod, Tanks, salvaged and modular entirely, then put their updated versions from the second file that i’ve provided to your mods folder because all 4 are mainlined and if you update the game, it will revert back to the broken version

They’re freshly installed and everything work great thank to all mod makers.
Thanks, I try the debug.

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im gonna post 0.06 now with my updates and kenans hopefally its closer to a error free state and alot more most post. my game wont open for some reason ill work on my mod and the compilation tomorrow when i get time

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now there are more mods to delete :joy:

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File on MEGA

Sorry for spamming again :slight_smile: but you put the wrong Touhou version in your compilation, it causes a game-breaking crash due to one of the files being in either Chinese or Japanese, the file that is in Blazefixestoo is clean though and working perfectly fine

EDIT:
It looks fine, you just need to delete .txt file in Chinese or Japanese, then the crashes won’t appear again

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The old Salvaged Robots have a lot of content that either it doesn’t spawn on the world or it’s a feature on work in progress stage. In reality there just a few robots you can craft, mostly skitterbots variations.

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Thank you.
Already figure how to edit, and also add some non broken robots to the recipes.
The monster still exist, but perhaps they’re no longer in the spawn table, like the chicken bot.

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