[quote=āEktor, post:23, topic:46ā]Isnāt making NPCs good enough so you can form survivor communities? Right now they just sort of go around shooting at squirrels, but if you had a working communities/raider mechanic the game would get a thousand times cooler to me.
Also, Iām rather glad you look forward to support turtling, since thatās my favourite way of playing as well.[/quote]
I would love this feature to be in the game. If there were (extremely sparse) survivor communities they could offer rewards via missions (such as food, safe place to sleep, basic first aid) in return for you providing them with randomly selected items from raids. Perhaps they could offer shelter for āxā days /nights upon completion, based on your inter-personal skills, and these colonies could steadily die out over the course of a game if not supplied? This would allow them to be set up rather simplistic - perhaps a simple community menu that opens up once you enter through the settlement entrance. I guess this is a different debate though.
I wouldnāt mind farming if it was added a long-term investment, but I think Iād prefer renewable foraging items for the balance of the game.