I’m asking an open question, here, and it may come down to playstyle. This isn’t a criticism of the farming mechanics at all, which are very cool and add flavour!
So… [b]Is farming for food ever worth it, in its current state?
[/b]Setting up a farm which could provide even 50% of a character’s nutritional needs would take a couple of days per month by hand, and a few hours using farm vehicles (but with a high start-up cost in terms of sourcing, building/repairing and maintaining the equipment).
This food must then be transformed into non-perishables, adding yet more time and labour. Alternatively, you can plant cycles of crops to eat as they grow, but this involves repeatedly going to the field to plant more every few days. Again, this is labour intensive.
Then there’s a 21 day wait, which is more than the lifespan of most characters. This makes farming a late-game pursuit, by definition. By this point in the game (even assuming farming efforts start on day 1), local resources are likely to have been exhausted. Most players would be semi-nomadic by now, either with a vehicle base or establishing a new base in an untapped area. This playstyle is far more rewarding in terms of accessing late-game content and developing the player’s equipment and skills.
If the player does choose to remain sedentary, hanging on until the first harvest, they have a now-constant supply of food on their farm, at the expense of all the other advantages of roaming the world for resources! This doesn’t feel like a good trade-off, given the relative abundance of food in towns, forests, rivers and plains, easily available for very low effort.
So, for me, farming faces the following issues:
Conflicts with nomadic lifestyle
Enforces sedentary lifestyle
Encourages growth of neolithic agricultural communities at the expense of traditional hunter-gatherer societies