[quote=“Kevin Granade, post:14, topic:3366”]With a note that “wait” means wait 21 days with season length at the default.
In a way it’s similar to df, where if you want it to be a thing you’ll want to start planting stuff ASAP, and only get the payoff much later (probably after much of the nearby scavenging is played out).
I’m not at all sure if it’s balanced in such a way that sustanable harvesting is possible, and we probaby need to figure out a more streamlined way to make farming happen, because people are obviously having issues successfully making it happen. (It doesn’t help that the maturation time for a crop is something like 10x the average lifespan of a survivor…)[/quote]
The biggest hurdle, in my experience, is the need for a hoe. I’ve never found one anywhere, so basically farming doesn’t unlock until you’ve got a blacksmith’s shop running, which is quite a bit of infrastructural development, and probably doesn’t happen until fall, which means that farming is more or less only available to one-year survivors. As such, probably the one change I’d recommend is letting a digging stick work as a hoe (or, alternatively, making a similarly crude and available tool that does the same thing). It’d be less efficient than a real hoe, but for an early starting garden, you’re probably not doing anything too huge, and it’d be enough to let you get your foot in the door.