[quote=“secretfire, post:16, topic:5529”][i]There are few problems in current system:
- If the plant food is optional, either nobody will use it, or it will be unrealistic → it would have to triple your harvest to be even remotely useful.[/i]
That seems to me more a factor of how annoying it is. Again, its -not- going to triple your harvest, at least not in this region of the country. Especially not with the small scale polyculture like what I imagine most players would be doing.[/quote]
Indeed, triple the harvest would be unrealistic, I just wrote that, didn’t I?
It is annoying because it is worthless… if it takes 10m to Tile soil and plant one more seed, why would anyone bother with fertilizing which takes 6 hours and does nothing (now) or 1.5 hours and does nothing (change by Soyweiser). And that is not factoring resources you are using for that.
[i]2) its enormous hassle, fertilize plant in each stage? crazy[/i]
I havn’t done it. But it does seem like a lot of work. It seems like a reasonable procedure to make fertilizers; I certainly know of people who cut up junk fish and use it as fertilizer, but there are easier ways to go about it. Though, truth be told, gardens and farms do take a small amount of repeated work.
Farming takes a lot of work, in reality. But in this game, you till the soil for 10 minutes, plant the seed and you are done, no additional work required until harvest. And to be honest, I would hate if it would take more work, this is not farming simulator. I want to plant a seed and be done until the harvest, though I am willing to accept a step in between Till soil and Plant seed, that would Fertilize soil. Mandatory for some plants (if optional, nobody will do that), and you will do that once per plant, not 3x like it is currently with fertilizing.
Also, crafting of fertilizer must be easy enough, or people will just skip plants that require it.
Edit:
There's a -good reason- why it took man so long to actually move on to agriculture, and even longer onto monoculture. Its just...a lot of work. Much more so then the alternatives.
Alternatives are hunting and scavenging… funny thing is that in experimental version, the work on destroying the wildlife continues: https://github.com/CleverRaven/Cataclysm-DDA/pull/6801
and scavenging means you have to move again and again, to loot some potato chips.
I like farming, and I think it is done well except the fertilizing part, which sucks, but it is optional, so it is not that big problem. I think that suggested solution by me would be better, but it is not the biggest problem the game has right now anyway.