[quote=“KA101, post:14, topic:1442”]Under PiotraperPL’s proposed framework:
Random field-effectiveness seems unduly punitive, especially if players happen to know basic farming skills such as “fertilizer” and want to use surplus Meat or somesuch to improve yields. (Triffid chunks ought to make particularly good fertilizer–IIRC their byproducts were good for that in the book, which is why humans let them grow.)
Requiring Clean Water seems extremely tedious. Now you get to boil even more water!
Weather effects, though “realistic”, are pretty much outside player control so applying too harsh an effect there seems problematic. Further, there’s currently no practical way to persistently log weather patterns inside the game. Spraypaint is the only method that comes to mind, and that won’t effectively do the job. (Whether we want to encourage out/game notetaking is another question.)
I’ve had entire days of Rain during Summer, so that’s 12 separate 10% chances for crop failure. So much for that season!
In the absence of greenhouses or other such protective measures, Acid Drizzle/Rain as an instakill*, though perhaps “realistic”, is overly harsh. Remember that in order for farming to be worth adding, there has to be a decent percentage for the player: low chance of enough food to last a year, decent chance of enough food to last the Winter, or some comparable payoff.
*Same idea as the Rain. How many 50% chances is the player expected to pass in the grow period? 2 (25% success)? 4 (6.25%)? 5 (3.125%)?[/quote]
My idea is rough and needs polishing, but I think that there should be at least a little bit of randomness in the whole process. Eventually some CBM’s that could tell you how good local dirt is or like you said, fertilizers to maximize farm effectiveness. Maybe rains shouldn’t be dangerous, and plants would require any water. But those acid rains should destroy farms, or at least damage them.
Also, you mentioned absence of greenhouses. Farming is still not implemented, so it would be possible to implement greenhouses along with farming. (I can imagine greenhouses being an item in inventory that can be activated and placed on the ground)