[quote=“Reaper, post:118, topic:6900”]
Fun?
Really?[/quote]
Did I stutter? Yes, fun.
Surviving - is fun. Epic losing - is fun. Playing with death - is fun.
Can't disagree with you there.
Permadeaths, lots of trash, press x to win, zombie-packmule, no challenge, zombie army, easy mutations and bionic, lots of weapon/food/etc - is no fun. It's boring.
Let's break each of these down:
-Permadeaths: This is one of the main things that makes DDA a rogue like: If you die you have to start over from the beginning. That's always been a part of the game, and in many ways that's what keeps the game tense.
-Lots of trash: Real life has lots of trash. DDA is (generally) an attempt at emulating real life, the useless garbage like empty cans and other junk included.
-Press x to win: I don't know what this means
-Zombie-Packmule: Yeah, that's what we're discussing, and what you seem so opposed to, but haven't really explained how that's relevant to this post.
-No challenge: My countless deaths and near-deaths beg to differ.
-Zombie Army: But that's not a thing.
-Easy mutations and bionic: Not really. Getting ideal mutations involves having high-level chemistry skills and a good deal of repetition and trial and error. Bionics still require high skills to install properly and I can never seem to find enough power units and power supply abilities to keep myself going.
-Lots of weapon/food/etc.: Once again, realism. There's something to be said for unnecessary bloat, to be sure, but if we followed what you said DDA would turn into Dungeon Crawl: Stone Soup which is cutting down on the variety of items and therefore gameplay tactics more and more every day.
-Is no fun. It's boring: You mean it's boring to you. I know you've contributed a lot to the growth of this game (I love your Dinosaur Mod) but I really hope this hasn't make you grown arrogant enough to think your opinion can accurately speak for the entire player base of this game.
At this moment game has no balance and this - main DDA problem. Game has no hard to get targets. You can become supermutant/bonic monster/master kung-fu/... and [b]easy[/b] clear all region. With few zombie slaves it [b]easier[/b] right? Now you want regeneration of them, to make this feature [b]easier[/b] to use.
I’m honestly having trouble following both the language and the content of this so bear with me: The game isn’t balanced? Okay, that’s a nice opinion you’ve got there. It has no difficult targets, you can become a super mutant/bionic monster/kung-fu master and clear out everything easily? Maybe the problem is that you’re just too skilled for the default settings! How about using your handy-dandy options menu to turn up the enemy spawns, turn on fast zombies, crank up those hordes, and lower the drop rates of items (or like me, go to the logical extreme and turn item spawn to 0.01 for a VERY intense game! :^) )
I don’t know how to best explain this, but freedom is fun, and the ability to role play a different type of character that makes different choices is fun. I’m sorry you feel that more freedom to do fun things is a bad thing, and you’re entitled to your opinion, but everybody’s got a different way of playing.
How about do hard game? Or at least don't make easy.
You say this but never really explain how you would like it to be harder. It’s not helpful to just complain without even trying to offer suggestions for change so that they can be discussed.
And if you’re so against the devs simply heaping in more weapons/food/etc, I would think you would be happy that they’re actually adding in a completely new game mechanic like this, though small and controversial it may be.