And so, for the whole day I had quite a lot of time to think about how it would be possible to implement the web in the game, rebuild spiders and mutant spiders.
let’s start with the web:
at the moment it is nothing more than a negative effect on the tile, like a toxic gas. but the web slows you down. for spiders and the spider player, it is absolutely harmless and even useful, and that’s it.
I propose to create several types of webs, unlike the existing 3 levels, it would be more correct to create a web that covers the floor, a web that covers the floor and ceiling (a standard web wall) and a web that covers the walls, and it would be correct to make this web of 2 types: the “trap” type and the “nest” type. spiders do not use sticky webs to stuff the insides of their nests. they fasten threads to it, but they don’t make their whole house sticky, so it’s safe to walk in this type of web. a web of the “trap” type, if you try to pass through it, will make you get confused (this is implemented in the game, but it will make you skip a few moves and no more). and you will be able to get out of the web ONLY if your strength is above a certain level. and the necessary strength will depend on how big the network is in front of you. You can try to set fire to the network by setting yourself on fire from a part, and save yourself if you are too weak or the situation is special. This will make players more wary of going to spider locations. about sticking to the web: it would be wrong to force the player to stick to all types of networks equally. if a player hits a spider web wall, then that’s right. if a player steps on the cobweb floor, he will be able to escape by sacrificing his own shoes or socks, and will not lose the ability to attack if he is surrounded. (I was thinking that attempts to cut the web walls should lead to the fact that your weapon will get entangled in the web and you will not be able to get it, but this sounds TOO cruel and difficult to implement). These actions will allow you to create more realistic, fair and interesting spawning grounds for spiders, as well as allow the player to use the web to create their own nets to catch enemies and food, create a temporary or permanent home and make the choice of a mutant “spider” more interesting.
The next step will be to correctly add the web as a material, to make it possible to obtain spider silk from any kind of web, and through mutation (as we get rope). but here we will begin to draw a line-the web, although it is a super good material, is not used by spiders on an industrial scale, and it can only be used by collecting the whole and later connecting the fibers into a single strand. this will require a huge waste of time for a NON-spider to find and collect raw material and create whole silk, which will make it much less profitable for non-spiders.
spider silk is a lightweight, durable, well-stretchable material, clothing from which will be no worse than military uniforms. It is very difficult for a player to get good quality silk in large quantities. it will be necessary to look for rare spider nests, carefully kill all their inhabitants, collect silk threads and turn them into the right material with a large ratio. this will make the material that is not worse than Kevlar to be more or less balanced for price/ quality.
so now we’re going to talk about changing enemies, spiders and parasitic wasps:
in the game, spiders are enemies that see very poorly, are terrible at finding the player. I want to draw attention to the fact that spiders are great at feeling vibrations, so spiders should be much better than ants in terms of finding a player by sound. spiders are very adapted to life in any situation creatures. there is almost no place on our planet where they cannot be found. they are underground, in the air (spiders are able to use the net to fly. it would be nice to add the “rain of young spiders” event), underwater, they were found in deserts and even mountains, spiders pretend to be other animals-a lot of spider species pretending to be ants live in their nests. I’m sure it would be very unexpected to get a venomous bite from an ant that wasn’t an ant.
it is also worth saying that the venom of spiders, although dangerous, so the player should not worry about their bite, it will be right to add spiders of different species. a wolf spider, a big lonely hunter that quickly pounces on you, grabs you with all its paws and bites you until you die. weaver spiders that scatter cobwebs around themselves that will slow you down a lot when fighting with no spider nests that will be populated by a bunch of small, dog-sized spiders representing ordinary enemies. and I don’t want to forget about the content of the late game-bird eaters, huge spiders. the biggest bird-eater godiaf, the biggest spider in the world is able to fight snakes. his chitin is covered with hairs that he uses as a weapon (you can add an area around his body that will hurt the player if he is next to him and his eyes are not protected)
very often spiders are caring mothers, they carry their children on their abdomen, so it is possible to add enemies that create cubs after death.
in contrast to spiders, the types of which can be invented endlessly, it’s time to talk about the expansion of parasite wasps. The dermatics in the game are able to attack you, implant eggs in you and escape. there are small nests in which dermatics keep slaves, and grow young. but since no one is receiving them, I will skip this point, but I would not mind offering ideas on this score as well.
parasitic wasps, very often, are divided into subspecies: those who capture a spider and carry it to the nest, and lay eggs there. and those who use the spider to the very end. infected spiders carry a huge larva on their body, and do not even notice it, and that in due time produces a powerful drug for the spider. in 1 moment, the larva will force the spider to weave a cocoon for her, and will eat the spider without a trace (yes. this is cruel), so you can add nests of infected spiders that will eventually turn into a huge brood of parasitic wasps. also, the parasite wasps will not bypass the player.
I really want to see the mechanics similar to the nurse robots: the ossa injects poison into the player and starts keeping a distance from the player. when he falls asleep, she will infect you with an egg. when you wake up, you will have no choice but to start treatment. if you fail and fail, the larva that has appeared on you will slowly begin to devour you, making you weak over time, instead giving you great joy, until eventually it will devour you. it will be good if the player, when sleeping, meets the parasite and does not find out about it until the first symptoms. this will make the parasites much more dangerous for the mutant spider.
the moment has come to talk about changing the balance of the mutant:
we will start with the fact that silk-what we are talking about, is created in the abdomen. a huge spider organ that occupies at least 40% of the entire body, and sometimes more than 60%! this is a large and heavy part, which makes it impossible for a spider to wear pants, part of the ekepirovka. it will complicate trips by cars, horses, as well as stiffness. in return, you will be able to produce silk.
the food must be recycled. in our world there is a kind of spiders that there are ONLY plants, but all other spiders are predators. what is the main way of feeding a spider?he catches his prey, wraps it with a web, injects digestive juice into it and drinks it after a few hours. (the stomach of the spiders is a real pump, it will allow the player and the spiders to use the mutated stomach to spit acid, which will make life more fun). spider mandibles do not allow you to eat well in a standard manner: spiders can eat their web when they need it, but feeding through liquid suction is very productive! this allows you to keep food alive for a long time when you are not hungry, always keep it close to you without fear of its escape. the sacrifice already digested by your juices will be a useful, energetically rich drink that will make its assimilation easier! in return, you will not be able to eat normal food. yes, I propose to unite the “predator” with the ability to feed only on liquid from corpses, which the player produces by wrapping corpses/living creatures (later killing them) with cobwebs, and dissolving them from the inside with acid.
I also want to say that spiders are blind, so I suggest making a mutant poorly sighted. of course, to give emv a good (ideal) hearing and sense of smell.
(we will solve it with bionics anyway)
male spiders are very fond of females, they are ready to sacrifice their lives in the ranks of the female, that’s why they give themselves up for eating. I won’t talk about breeding with a girl player, it will just be nice to divide spiders by gender (as a rule, females are more than males, in some species this difference is incredibly pronounced, like a dwarf and a giant) and add spider pheromones that will make male spiders be friendly to you, and the dominant female in the nest will try kill you. this will eventually secure the spider nest. I do not know whether to live there or not, but it’s the most important thing for RP.
it would be nice to add a change in the size of the pawn depending on the gender. as I said, usually males are smaller and females are larger, therefore slower
as a result, the spider will be able to create huge fortresses, live in nests with spiders, have good food supplies, a source of ideal material. but the spider is blind, does not tolerate heat and sun well, it tolerates blood loss and injuries (their body literally works thanks to fluid. if you put a hole in the leg and pump out all the fluid, the leg will become absolutely useless, this is different from a person who uses muscles-spiders have a hydraulic system. Therefore, they are strong, fast, but very fragile.
it will be great to show the molting of spiders. Once every 30 days throughout the day, the player will be paralyzed as a result, you will lose your old skin, within 12 hours you will be very weak and hungry. but by this method you can regenerate your limbs completely! (spiders are able to do this, it sounds like magic, but it’s true).
the spider will be an ideal stay-at-home, someone who rarely leaves the nest. but very weak, and unable to use transport (if you are a spider-girl it is 100%, the size of the abdomen and body will not allow. but the male will be able to do it. yes, we change the gameplay depending on gender, but it’s realistic. and it will make the player wonder if he will sacrifice it)