I can agree, we’ve evolved as a community, and the Main Page should be friendly to changes. 
Now,
Is anyone in the community a web developer who is good at making pretty web pages? I think if we have a nicer layout for the main page more people will check us out. Sorry Glyph, not meant to be mean. I have no artistic skills myself. I don't know what Glyphs hosting costs are, but to keep his costs down, I'd keep the images to a minimum if not at all, just enhance the layout.
The main page [b]should[/b] be appealing, but verbose most of the part. It should have the body with announcements and feature descriptions related to the latest news, and the frames to support the viewer's interest.
I also think that the 'stable release' and 'experimental release' download links may be confusing to some people. I think we should explain them a little better on the main page.
I think you're mistaking. The better part of the roguelike crowd knows what's that "Build #xxx" all about.
I know this is not a priority for the developers, so I am asking is anyone good at making pretty websites? Its often a different skill set from a hardcore coder?
That's not that big of a trouble no matter what you're thinking, the only concern is of GlyphGryph's taste and such. Other thing, portable graphics are very lightweight if put to a straight use. The real deal here are the javascript items ([b]whether[/b] we need them) and frames that affect overall visibility. Right now, I'm having these two ideas - a cascadable button that's in the form of the latest forum topic title, and interacting with it gives us latest topics of each and every one of the subforums. The other one is having some sort of self-promotion, with a few links to the game's appearance on other (media) sites and such plus, of course, a twitter or a FB link, if applicable.
This is a nice example, but kinda heavy on the loading due to images: [url=http://crystalshard.net/index.php]Crystal Shard[/url]
Do tell what you think of it, and finger GG for that matter.