if it was I might actually feel bad for shooting that zombie child
i mean, youāre suposed to
although only bad enough for a candy bar to make up for itā¦
I have had bad experiences with zombie children to the point where whenever I pass by a school I just pre-emptively throw a molotov into it
Schools are a good source of food, books, backpacks, rollerblades, baseball bats. I like schools.
Am i supposed to post pics here. If somethings not working or i did something wrong . Tell me. Anyways rule 32 or /and 34 .
https://m.imgur.com/account/SeriouslyFrustrated/images/W2Nf5o5
Your links busted mate
Hopefully fixed http://i.imgur.com/5J0fIQN.jpg
Here is another drawing . Hope the link works http://i.imgur.com/15Yh9yN.jpg
Some experimental stuff.

your grass is all wibbly wobbly. also, why isnt the character moving, when the zombie is?
ā¦oh my god, is it mutating into the tenacle grass from Dwarf Fortress? the stuff you only find in haunted or even worse biomes? Where are the Eye-plants?
Post edit because Iām a whackjob
Is it supposed to be funny?
If Iāve upset you I apologize, that was not my intention. My sense of humour is warped and I didnāt stop to think something like that might be aggravating(or worse) to somebody. I will leave you alone.
Guys, your all overreacting as far as I can tell. A grumpy face at some freaky grass on crack seems totally reasonable. Nice experiment, but I think I would find my eyes bugging out if I tried to play with all the grass jumping around like that.
Try, try again.
Itās alright
I donāt even know what happened. :< Was I the cause of something? It all happened after my post after all.
Also, to your experiment: This wiggling >really< reminded me of those fancy, moving grasses and eyestalks from DF ; itās hard to look at it after a while though, like Lit said. Creatures moving slightly around while idle could be very fancy though. Tell us, are you limited to 2 āframesā or can you do more complex animations with several frames too? A Gracken for example might need several frames of animation.
stretching the animations over a longer period of time would be my first change. After that more frames as needed. Game will look so cool by the time your done ^.^
I liked the animations. Not sure how a fullscreen of that would feel, though.
Zombie ābreathingā animation a think is totally fine, as long as not everyone of them breath at same time. 
[quote=āAdonaiJr, post:4399, topic:441ā]I liked the animations. Not sure how a fullscreen of that would feel, though.
Zombie ābreathingā animation a think is totally fine, as long as not everyone of them breath at same time. :D[/quote]
^
My only complaint is the worry that full-screen would make me queasy. Other than that I remain psyched about this.
