This would require quite a bit of work, and I’m lazy, so I’ll just tell you how it’s done.
Move to Cataclysm/data/json
There you will find the following:
a .json file named "monsters.json"
a folder named "monsters"
inside the monsters folder are several other .json files, namely “defense_bot.json”, “military.json”, “obsolete.json”, “zed_children.json” and “zed_explosive.json”
You can open those .json files with an editor or notepad, inside those files you will see entries like this one:
},{
"type" : "MONSTER",
"id" : "mon_deer",
"name": "deer",
"species":"MAMMAL",
"default_faction":"herbivore",
"symbol":"D",
"color":"brown",
"size":"LARGE",
"material":"flesh",
"diff":1,
"aggression":-99,
"morale":-5,
"speed":300,
"melee_skill":3,
"melee_dice":3,
"melee_dice_sides":3,
"melee_cut":0,
"dodge":3,
"armor_bash":0,
"armor_cut":0,
"vision_day":40,
"vision_night":12,
"hp":60,
"death_function":"NORMAL",
"description":"The northern woodland white-tailed deer, a quick and strong grazing animal. Favored prey of coyotes, wolves, and giant spider mutants.",
"flags":["SEES", "HEARS", "SMELLS", "ANIMAL", "PATH_AVOID_DANGER_1", "WARM", "FUR", "BONES", "FAT"],
"fear_triggers":["SOUND", "PLAYER_CLOSE"],
"categories":["WILDLIFE"]
},{
Now you just have to find the following: “melee_dice” and “melee_dice_sides” ; Those govern the damage rolls of the enemies. For example, the deer has 3 Dice with 3 sides, so it’s damage ranges from 3 to 9. In order to increase this, you can either raise the amount of dice (for example to 6, which would mean it’s damage would range from 6 to 18) or the sides (example to 4, which would mean a damage of 3 to 12) or both (doubling both would do 6-36 damage instead of the 3-9)
In order to simply double it’s damage you should usually just double the amount of dice. If you want to keep a low minimum damage, just double the amount of sides per dice. If you’re crazy, double everything for massive damage.